让3D高斯点更智能地融合或分界,解决渲染模糊和视角不一致问题
Softmax-GS: Generalized Gaussians Learning When to Blend or Bound

- 用可学习的软最大竞争机制控制重叠高斯点的融合或边界
- 在真实场景数据集上实现最优重建质量与参数效率
- 适合需要清晰边缘和稳定视角的3D内容生成任务
3D高斯点阵(3D GS)因训练与渲染高效而广泛用于新视角合成。但其效率依赖于高斯点在3D空间无重叠的假设,导致明显伪影和视角不一致。此外,高斯点固有的扩散边界阻碍了尖锐物体边缘的精确重建。我们提出Softmax-GS,通过在两个高斯点重叠区域引入基于软最大值的竞争机制,统一解决视角不一致与边界模糊问题。可学习参数控制竞争强度,使结果在平滑融合与清晰边界间连续过渡。该公式显式保持任意两个重叠高斯点的顺序不变性,并确保输出透射率不随重叠程度变化,避免渲染输出中的异常不连续。简单几何体上的消融实验验证各组件有效性,真实世界基准测试表明,Softmax-GS达到当前最优性能,显著提升重建质量与参数效率。
原文摘要 · Abstract (English)
3D Gaussian Splatting (3D GS) is widely adopted for novel view synthesis due to its high training and rendering efficiency. However, its efficiency relies on the key assumption that Gaussians do not overlap in the 3D space, which leads to noticeable artifacts and view inconsistencies. In addition, the inherently diffuse boundaries of Gaussians hinder accurate reconstruction of sharp object edges. We propose Softmax-GS, a unified solution that addresses both the view-inconsistency and the diffuse-boundary problem by enforcing a softmax-based competition in overlapping regions between two Gaussians. With learnable parameters controlling the strength of the competition, it enables a continuous spectrum from smooth color blending to crisp, well-defined boundaries. Our formulation explicitly preserves order invariance for any two overlapping Gaussians and ensures that the output transmittance remains unchanged irrespective of the extent of overlapping, preventing undesirable discontinuities in the rendered output. Ablation experiments on simple geometries demonstrate the effectiveness of each component of Softmax-GS, and evaluations on real-world benchmarks show that it achieves state-of-the-art performance, improving both reconstruction quality and parameter efficiency.
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