用AI生成个性化宝可梦卡牌,让玩家与卡牌建立独特联系。
From LLM-Driven Trading Card Generation to Procedural Relatedness: A Pokémon Case Study

- 结合大模型与图像扩散模型,实现玩家参与的动态卡牌生成
- 49人生成196张卡牌,多数人通过调整提示成功实现创意
- 突破传统对战平衡限制,探索卡牌间程序化关联的新可能
自集换式卡牌游戏诞生以来,该类型已发展为全球数亿美元规模的产业,吸引亿万玩家。主流卡牌游戏依赖定期更新、平衡调整和轮换机制以维持吸引力。然而,当元游戏趋于稳定时,策略趋于重复,可用卡牌选项减少,导致玩家体验单调。本文研究利用大语言模型与图像扩散模型进行卡牌程序化内容生成,应对上述挑战,实现个性化无限卡牌设计。现代生成式AI不仅支持大规模内容生产,还能引入程序化关联,增强玩家与卡牌间的独特联系。我们提出一个融合玩家中心共创、微调嵌入、本地大模型与扩散模型的流水线,生成动态且个性化的卡牌,同时拓展创作空间。在包含49名参与者、生成196张宝可梦卡牌的用户研究中,参与者对视觉美学、机制代表性进行评分,并提供定性反馈。结果表明满意度高,多数参与者通过提示调整成功实现自身构想。这些发现为未来内容生成系统及通过程序化关联替代传统元游戏演进提供了基础。
原文摘要 · Abstract (English)
Since the dawn of Trading Card Games, the genre has grown into a multi-billion-dollar industry engaging millions of analog and digital players worldwide. Popular TCGs rely on regular updates, balance adjustments, and rotating constraints to sustain engagement. Yet, as metagames stabilize, predictable strategies dominate and viable card options diminish, often resulting in repetitive and impaired player experiences. This paper investigates the use of Large Language Models and Image Diffusion Models for Procedural Content Generation of TCG cards, addressing these challenges by enabling a personalized infinity of card designs. Modern generative AI not only enables large-scale content creation but could even introduce procedural relatedness, fostering unique connections between players and their cards. We present a pipeline combining player-centric co-creation, fine-tuned embeddings, local LLMs, and Diffusion Models to generate dynamic, personalized cards while potentially expanding creative range. We evaluated the pipeline in a user study with 49 participants who generated 196 Pokémon card samples. Participants rated aesthetics and representativeness of visuals and mechanics, and provided qualitative feedback. Results show high satisfaction and indicate that most participants successfully realized their own ideas through prompt adjustments. These findings lay groundwork for future content generation systems and alternatives to conventional metagame evolution through procedural relatedness.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。