arXiv:2605.00177cs.GRcs.CV2026-05被引 3

让真实场景中的火焰模拟更逼真可控。

FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

论文配图:FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
图 1 · 摘自论文原文
  • 用大模型推理材质,结合物理仿真与3D高斯泼溅
  • 支持火焰蔓延、烟雾扩散等复杂现象
  • 无需调参,适合影视特效与虚拟现实

我们研究在真实三维场景中生成逼真且符合物理规律的燃烧效果。传统计算流体动力学(CFD)和图形学流程虽能生成逼真火焰,但依赖手工建模、专家调参和繁重工作流,难以推广至真实世界。近期的3D高斯泼溅(3DGS)技术可实现高保真真实场景重建,但缺乏燃烧的物理基础。为此,我们提出FieryGS:一个融合物理准确且用户可控的燃烧仿真与渲染的框架,集成于3DGS流程中,实现真实场景的逼真火焰合成。该方法紧密耦合三个模块:(1) 基于多模态大语言模型的物理材料推理,(2) 高效体积燃烧仿真,(3) 统一渲染器同时处理火焰与3DGS。通过统一重建、物理推理、仿真与渲染,FieryGS无需手动调参,自动生成与场景几何和材质一致的可控火焰动态。支持火焰传播、烟雾扩散、表面炭化等复杂燃烧现象,并可精确控制火势强度、气流、点火位置等参数。在多种室内外场景上评估,FieryGS在视觉真实感、物理保真度和可控性方面均优于所有基线方法。

原文摘要 · Abstract (English)

We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workflows, limiting their scalability to the real world. Recent scene modeling advances like 3D Gaussian Splatting (3DGS) enable high-fidelity real-world scene reconstruction, yet lack physical grounding for combustion. To bridge this gap, we propose FieryGS, a physically-based framework that integrates physically-accurate and user-controllable combustion simulation and rendering within the 3DGS pipeline, enabling realistic fire synthesis for real scenes. Our approach tightly couples three key modules: (1) multimodal large-language-model-based physical material reasoning, (2) efficient volumetric combustion simulation, and (3) a unified renderer for fire and 3DGS. By unifying reconstruction, physical reasoning, simulation, and rendering, FieryGS removes manual tuning and automatically generates realistic, controllable fire dynamics consistent with scene geometry and materials. Our framework supports complex combustion phenomena -- including flame propagation, smoke dispersion, and surface carbonization -- with precise user control over fire intensity, airflow, ignition location and other combustion parameters. Evaluated on diverse indoor and outdoor scenes, FieryGS outperforms all comparative baselines in visual realism, physical fidelity, and controllability. Project page can be found at https://pku-vcl-geometry.github.io/FieryGS/.

火焰模拟3D高斯物理仿真可控生成

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