arXiv:2605.00347cs.LGcs.AI2026-05被引 2

用强化学习让视觉语言模型在游戏里连续决策100步以上,表现远超现有方法。

Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning

论文配图:Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
图 1 · 摘自论文原文
  • 改进PPO算法,加入轻量级回合级评判器提升训练稳定性
  • 预训练模型提供强动作先验,样本效率提升3倍以上
  • 适用于长时序、多模态交互任务,适合做智能体研究者参考

随着视觉语言模型(VLMs)能力的快速提升,将其拓展至视频游戏等交互式决策任务成为新前沿。然而,现有方法要么依赖大规模人类轨迹监督微调,要么仅在短时程(约20–30步)强化学习中有效。本文研究在超级马里奥乐园(Super Mario Land)这一视觉感知与动作协调要求高的环境中,基于强化学习实现100+回合的长时程决策。我们系统分析关键算法组件,提出一种改进的PPO变体,引入轻量级回合级评判器,显著优于无评判器方法(如GRPO和Reinforce++)。同时发现,预训练VLM能提供强大动作先验,极大提升样本效率,减少对人工动作设计的依赖。基于此构建了开放训练框架Odysseus,其在多个关卡上表现显著优于前沿模型,平均游戏进展至少提升3倍。训练模型在游戏内及跨游戏泛化场景中均表现一致提升,同时保持通用领域能力。结果揭示了长时程、多模态强化学习的关键成功要素,为构建具身智能体提供了实用指导。

原文摘要 · Abstract (English)

Given the rapidly growing capabilities of vision-language models (VLMs), extending them to interactive decision-making tasks such as video games has emerged as a promising frontier. However, existing approaches either rely on large-scale supervised fine-tuning (SFT) on human trajectories or apply reinforcement learning (RL) only in relatively short-horizon settings (typically around 20--30 turns). In this work, we study RL-based training of VLMs for long-horizon decision-making in Super Mario Land, a visually grounded environment requiring 100+ turns of interaction with coordinated perception, reasoning, and action. We begin with a systematic investigation of key algorithmic components and propose an adapted variant of PPO with a lightweight turn-level critic, which substantially improves training stability and sample efficiency over critic-free methods such as GRPO and Reinforce++. We further show that pretrained VLMs provide strong action priors, significantly improving sample efficiency during RL training and reducing the need for manual design choices such as action engineering, compared to classical deep RL trained from scratch. Building on these insights, we introduce Odysseus, an open training framework for VLM agents, achieving substantial gains across multiple levels of the game and at least 3 times average game progresses than frontier models. Moreover, the trained models exhibit consistent improvements under both in-game and cross-game generalization settings, while maintaining general-domain capabilities. Overall, our results identify key ingredients for making RL stable and effective in long-horizon, multi-modal settings, and provide practical guidance for developing VLMs as embodied agents.

视觉语言模型强化学习游戏智能体长时决策

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