arXiv:2605.00517cs.CV2026-05被引 1

用物理约束生成更真实的多人互动动作,避免身体穿插。

PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation

论文配图:PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation
图 1 · 摘自论文原文
  • 将人体简化为几何体,低成本检测碰撞并引导优化方向。
  • 在多个数据集和模型上显著降低身体穿插,提升动作自然度。
  • 可直接接入现有生成模型,无需复杂改造,适合动作生成研究者。

尽管文本驱动的3D人体动作合成取得了显著进展,但生成真实的多人互动序列仍具挑战性。其中,身体相互穿透问题从数据采集到生成结果普遍存在,严重损害真实感与可用性。以往生成模型或忽略此问题,或引入计算开销大的网格级损失函数来缓解。本文提出一种通用且高效的优化策略PhysiGen,显式集成碰撞感知的物理约束以生成人与人之间的交互动作。具体而言,我们将高分辨率人体网格简化为几何体,大幅降低人与人之间的碰撞检测成本;同时,将碰撞区域作为优化方向的指导。PhysiGen具备即插即用特性,可无缝集成至现有交互生成模型中。大量跨数据集与跨模型实验表明,该方法能有效减少身体穿插,并显著提升视觉连贯性与物理合理性,优于当前最优方法。

原文摘要 · Abstract (English)

Despite substantial progress in text-driven 3D human motion synthesis, generating realistic multi-person interaction sequences remains challenging. Notably, body inter-penetration is a pervasive issue from both data acquisition to the generated results, which significantly undermines the realism and usability. Previous generative models either ignored this issue or introduced computationally expensive mesh-level loss functions to alleviate inter-body collisions. In this paper, we propose a general-purpose and computationally efficient optimization strategy named PhysiGen to explicitly integrate collision-aware physical constraints for human-human interaction generation. Specifically, we simplify the high-resolution human body mesh into geometric primitives to greatly reduce the cost of inter-person collision detection. Moreover, we identify the collision regions as the guidance of the optimization directions. PhysiGen is plug-and-play and can be readily integrated into existing human interaction generation models. Extensive cross-dataset and cross-model experiments show that our method can effectively reduce interpenetration and significantly improve visual coherence and physical plausibility compared to the state-of-the-art methods.

动作生成物理约束多人交互

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