让AI自动补全关键帧动画,速度提升3.5倍
Adaptive Interpolation-Synthesis for Motion In-Betweening on Keyframe-Based Animation

- 动态平衡插值与直接生成,模仿真人创作流程
- 在生产数据上实现最优表现,显著提升风格一致性
- 适配专业动画工作流,适合影视级角色动画师使用
运动补间是3D动画中最具艺术性且耗时最重的环节,决定了动作的表现力和节奏感。现有深度学习方法虽在运动合成方面取得进展,但其数据假设、动作风格与问题设定与专业动画流程不符。为此,本文提出自适应插值-生成(AIS)方法,其核心思想是模拟动画师的创作过程,动态平衡学习到的插值与直接姿态生成。同时,采用基于领域的输入关键帧调度,反映真实生产数据分布,提升风格一致性和训练与实际应用间的对齐。该方法在真实生产数据上达到当前最佳性能;集成至Autodesk Maya后,使动画师完成补间任务的速度提升3.5倍。
原文摘要 · Abstract (English)
Motion in-betweening is one of the most artistically demanding and time consuming stages of 3D animation, where the expressivity and rhythm of motion are defined. The level of creative control it requires makes it a major production bottleneck, underscoring the need for intelligent tools that assist animators in this process. Although recent deep learning approaches have achieved strong results in motion synthesis and in-betweening, they assume data characteristics, motion styles, and problem formulations that diverge from professional animation workflows. To bridge this gap, we propose a method explicitly aligned with the constraints of motion in-betweening for keyframe-based animation in production environments. At its core, the Adaptive Interpolation-Synthesis (AIS) layer mirrors the animator's creative process by dynamically balancing learned interpolation and direct pose synthesis. In addition, a domain-based input keypose schedule reflects the distribution of production data, improving stylistic consistency and alignment between training and real-world usage. Our method achieves state-of-the-art performance on production data; when integrated into Autodesk Maya, it enables animators to complete in-betweening tasks with a 3.5x speedup.
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