arXiv:2605.04435cs.CV2026-05被引 2

提出空间约束的4D重建方法,解决非结构化路面场景下的几何失真问题。

Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes

论文配图:Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
图 1 · 摘自论文原文
  • 通过体素分区与局部时序注意力,化解多帧观测冲突。
  • 在ORAD-3D和RELLIS-3D上实现比现有方法更优的重建质量。
  • 无需位姿信息,可零样本泛化至未见的非结构化场景。

前馈高斯点云渲染已成为自动驾驶中4D重建的高效范式。但在非结构化越野场景中,高频几何、自车运动抖动及更强的非刚性动态导致多帧高斯观测存在冲突,引发渲染过平滑或结构伪影。为此,我们提出Ground4D,一种无位姿依赖的越野场景空间约束前馈4D重建框架。核心思想是通过空间局部化条件化解时间冲突:引入体素化时空高斯聚合,在每个体素内进行查询条件化的时序注意力;体素内softmax归一化使时序选择与空间占据相互强化。此外,加入表面法向作为辅助几何引导,正则化高斯原语的形状。在ORAD-3D和RELLIS-3D上的大量实验表明,Ground4D持续优于现有前馈方法,并能零样本泛化至未见的越野域。项目页与代码:https://github.com/wsnbws/Ground4D。

原文摘要 · Abstract (English)

Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion jitter, and increased non-rigid dynamics. These factors introduce conflicting Gaussian observations across timestamps, leading to either over-smoothed renderings or structural artifacts. To address this issue, we propose Ground4D, a spatially-grounded 4D feedforward framework for pose-free off-road reconstruction. The key idea is to resolve temporal conflicts through spatially localized conditioning. Specifically, we introduce voxel-grounded temporal Gaussian aggregation, which partitions the canonical Gaussian space into spatial voxels and performs query-conditioned temporal attention within each voxel. Intra-voxel softmax normalization ensures that temporal selectivity and spatial occupancy become mutually reinforcing rather than conflicting. We furthermore introduce surface normal cues as auxiliary geometric guidance to regularize the geometry of Gaussian primitives. Extensive experiments on ORAD-3D and RELLIS-3D demonstrate that Ground4D consistently outperforms existing feedforward methods in reconstruction quality and generalizes zero-shot to unseen off-road domains. Project page and code:https://github.com/wsnbws/Ground4D.

4D重建高斯点云越野场景空间约束

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