新基准ACWM-Phys评估动作条件视频模型对复杂物理交互的泛化能力
ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models

- 构建可控仿真环境,涵盖刚体、柔体、粒子等多类物理动态
- 模型在简单几何交互上泛化良好,但对复杂形变和高维控制表现下降
- 适合研究物理世界模型泛化性与动作条件建模的科研人员
动作条件世界模型(ACWMs)在视频预测与决策方面展现出巨大潜力。然而,现有基准主要集中于第一人称导航或特定任务的机器人数据集,难以覆盖通用世界理解所需的丰富物理交互。为此,我们提出ACWM-Phys,一个在清洁可控仿真环境中构建的新基准,用于评估动作条件预测下的多样化物理动态。该基准包含训练与评估数据,涵盖刚体动力学、运动学、可变形物体交互及粒子动力学。为评估插值与泛化能力,设计了分布内与分布外协议,通过受控的交互模式或场景配置变化实现。基于全可控模拟器,ACWM-Phys支持精确数据采集、可复现评估与系统性模型能力分析。在ACWM-DiT上的系统实验表明,分布外泛化不仅依赖物理类别,还受任务复杂度影响:模型在视觉简单、低维且具有清晰几何结构的交互中表现良好,但在可变形接触、高维控制和复杂关节运动中性能显著下降。这表明模型仍依赖视觉外观模式,未完全掌握底层物理规律。消融实验显示,交叉注意力提升高维动作条件建模效果,因果VAE优于帧级编码器,更大的动作空间虽更难建模,但能通过提供更丰富的控制信号促进泛化。这些发现为物理驱动世界模型的设计提供了指导。
原文摘要 · Abstract (English)
Action-conditioned world models (ACWMs) have shown strong promise for video prediction and decision-making. However, existing benchmarks are largely restricted to egocentric navigation or narrow, task-specific robotics datasets, offering only limited coverage of the rich physical interactions required for generalized world understanding. We introduce ACWM-Phys, a new benchmark for evaluating action-conditioned prediction under diverse physical dynamics in a clean, controllable simulation environment with a carefully designed action space. ACWM-Phys contains training and evaluation data spanning rigid-body dynamics, kinematics, deformable-object interactions, and particle dynamics. To evaluate both interpolation and generalization, we design in-distribution and out-of-distribution protocols with controlled shifts in interaction patterns or scene configurations. By building the benchmark in a fully controllable simulator, ACWM-Phys enables precise data collection, reproducible evaluation, and systematic analysis of model capabilities for physically grounded world modeling. Through systematic experiments on ACWM-DiT, we find that OoD generalization depends not only on the physical regime but also on effective task complexity: models generalize well on visually simple, low-dimensional interactions with clear geometric structure, but suffer larger drops on deformable contacts, high-dimensional control, and complex articulated motion. This suggests that the model still relies heavily on visual appearance patterns instead of fully learning the underlying physics. Ablations show that cross-attention improves high-dimensional action conditioning, causal VAEs outperform frame-wise encoders, and larger action spaces are harder to model but can improve generalization by providing richer control signals. These findings guide the design of physically grounded world models.
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