arXiv:2605.08739cs.CV2026-05

重排3D高斯点分布,解决模型优化停滞问题。

ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting

论文配图:ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting
图 1 · 摘自论文原文
  • 将现有高斯点视为概率场,重新采样中心并估计各向异性协方差
  • 在相同点数下提升重建质量,减少冗余重叠和浮动伪影
  • 适合需要高质量3D重建且优化受限的场景

收敛的3D高斯点阵(3DGS)模型虽能近似目标场景,但参数化质量差,难以进一步优化。我们将其归因于‘参数化退化’:高透明度浮点削弱真实表面梯度,重叠簇导致参数块强耦合。为此提出ReorgGS,将现有高斯集视为经验概率场,从中重采样中心,用kNN估计局部各向异性协方差,初始化低透明度,并使用原3DGS渲染器与损失函数继续优化。相比仅重置透明度的方法,ReorgGS重构了中心、协方差与可见性结构,改变连接图。分析表明,分布等价不等于优化等价。重排后的模型保留场景支撑,增强α合成下的梯度可访问性,降低透明度加权重叠,从而减弱局部参数耦合。在相同额外优化预算下,提高固定高斯数下的拟合质量,抑制持续存在的浮点,减少冗余重叠带来的渲染开销。

原文摘要 · Abstract (English)

A converged 3D Gaussian Splatting (3DGS) model may approximate the target scene while remaining poorly parameterized for further optimization. We identify this failure mode as \emph{parameterization degeneration}: high-opacity floaters attenuate gradients to true surfaces through alpha compositing, and redundant overlapping clusters create strongly coupled parameter blocks with nearly collinear Jacobian responses. These effects explain why continued optimization can plateau even when the model still contains removable artifacts. We propose ReorgGS, an equivalent distribution reorganization method for converged 3DGS models. ReorgGS treats the existing Gaussian set as an empirical probability field, resamples centers from it, estimates local anisotropic covariances with kNN, initializes low opacity, and continues optimization with the original 3DGS renderer and loss. Unlike opacity reset, which only rescales opacity on the old overlap graph, ReorgGS rebuilds centers, covariances, and visibility structure, thereby changing the graph itself. Our analysis shows that distributional equivalence is not optimization equivalence. The reorganized model preserves scene support while improving gradient accessibility under alpha compositing and reducing opacity-weighted overlap, thereby weakening local parameter coupling during subsequent optimization. Under the same additional optimization budget, ReorgGS improves fitting quality at a fixed Gaussian count, suppresses persistent floaters, and reduces rendering overhead from redundant overlap.

3D重建高斯点阵优化改进

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。