arXiv:2605.09662cs.CV2026-05

提出新方法实现3D高精度物体提取,边界更精准。

BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction

论文配图:BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction
图 1 · 摘自论文原文
  • 引入两个新损失函数,分别优化可见与不可见点云几何
  • 在4个数据集上6项指标均优于12种前沿方法
  • 适合需要精细3D物体编辑或资产提取的研究者

多数高斯点阵技术虽能提供场景的3D语义表征,但未优化底层几何结构,导致物体级编辑或资产提取困难。近期如COBGS、Trace3D、ObjectGS等方法已意识到此问题并尝试改进。本文进一步提出新方案,在物体提取中实现近乎完美的边界分割。通过引入两项新损失:第一项使可见高斯点调整几何以贴合语义边界,并直接通过光栅化传播梯度;第二项则在高斯点部分或完全不可见时,仍可对其几何进行调整,且不依赖光栅化路径。在4个数据集上对12种前沿方法进行六项指标对比,结果表明本方法在边界分割精度上达到当前最优水平。

原文摘要 · Abstract (English)

Most Gaussian Splatting techniques that provide a 3D semantic representation of the scene do not optimize the underlying 3D geometry, making object-level editing or asset extraction challenging. Recent methods, such as COBGS, Trace3D, ObjectGS, acknowledge this limitation and propose approaches that modify the scene's geometry to represent the underlying semantics. We advance this concept further by proposing a novel solution that provides near perfect boundaries in object extraction. We do so by introducing two new losses in the optimization that take care of: 1) a loss that modifies the geometry of visible Gaussians to respect semantic boundaries, and 2) a loss that adjusts the geometry of non-visible Gaussians that appear once the object is extracted. Our first loss propagates gradients directly through the rasterization, allowing for seamless integration within the optimization of the Gaussian parameters. The second loss also propagates gradients to Gaussian parameters but does so without passing through the rasterization, enabling modification of the scene's geometry even when little transmittance reaches a Gaussian (partial or non-visible). Exhaustive comparisons with 12 state of the art methods across 4 datasets, using six metrics, demonstrate that our approach produces overall the best boundary segmentation to date.

3D高斯物体提取边界优化

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