融合显式高斯与隐式距离场,实现动态场景的连贯4D表面重建
DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions

- 用变形高斯构建动态稀疏体素网格,为隐式SDF提供几何引导
- 在动态场景中实现无缝闭合表面,几何精度显著优于现有方法
- 适合需要高质量动态3D重建的研究者或工业应用
尽管动态场景的新视角合成取得显著进展,但保持时序一致的几何表面重建仍是难题。神经辐射场(NeRF)和3D高斯泼溅(3DGS)虽具强大渲染能力,但仅依赖光度优化常导致几何模糊,引发表面不连续、严重伪影和时间上的断裂。为此,本文提出DySurface,通过桥接显式高斯与隐式符号距离函数(SDF)的优势,在动态场景中实现高质量表面重建。针对3DGS前向形变(原始→动态)与SDF反向形变(动态→原始)之间的结构差异,我们设计VoxGS-DSDF分支:利用变形高斯构建动态稀疏体素网格,为隐式SDF场提供显式几何引导。该显式锚定有效规范了体积渲染过程,显著提升表面重建质量,实现无孔洞边界与细节丰富表达。定量与定性实验表明,DySurface在几何精度指标上显著超越当前最优基线,同时保持竞争力的渲染性能。
原文摘要 · Abstract (English)
While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains a challenge. Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) offer powerful dynamic scene rendering capabilities; however, relying solely on photometric optimization often leads to geometric ambiguities. This results in discontinuous surfaces, severe artifacts, and broken surfaces over time. To address these limitations, we present DySurface, a novel framework that bridges the effectiveness of explicit Gaussians with the geometric fidelity of implicit Signed Distance Functions (SDFs) in dynamic scenes. Our approach tackles the structural discrepancy between the forward deformation of 3DGS ($canonical \rightarrow dynamic$) and the backward deformation required for volumetric SDF rendering ($dynamic \rightarrow canonical$). Specifically, we propose the VoxGS-DSDF branch that leverages deformed Gaussians to construct a dynamic sparse voxel grid, providing explicit geometric guidance to the implicit SDF field. This explicit anchoring effectively regularizes the volumetric rendering process, significantly improving surface reconstruction quality, with watertight boundaries and detailed representations. Quantitative and qualitative experiments demonstrate that DySurface significantly outperforms state-of-the-art baselines in geometric accuracy metrics while maintaining competitive rendering performance.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。