arXiv:2605.10705cs.CV2026-05被引 1

分离透射场景的反射与透射成分,实现更真实重建与渲染。

TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering

论文配图:TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering
图 1 · 摘自论文原文
  • 用双高斯表示建模透射场景,分步解耦反射与透射信息。
  • 在真实与合成数据上均优于现有高斯点云方法,重建质量显著提升。
  • 适合做透射材质建模、3D内容生成的研究者与工程师使用。

透射场景在日常中普遍存在,但其重建与渲染极具挑战性,因表面近场反射与背后透射内容存在固有耦合,导致每视角出现双重几何与辐射度特征,引发标准方法的歧义。本文提出TransmissiveGS,一种用于透射场景解耦重建与渲染的新框架。具体地,采用双高斯表示建模场景,并引入延迟着色函数联合渲染两个高斯分量。为分离反射与透射,利用反射在多视角中的不一致性,通过重建多视角一致内容的残差作为解耦几何与外观建模的线索。进一步提出反射光场以实现高保真近场反射估计。训练时引入高频正则化以保留细节。同时构建了一个新的合成数据集用于评估透射表面重建。在合成与真实场景上的实验表明,TransmissiveGS在重建与渲染质量上持续优于现有基于高斯点云的方法。

原文摘要 · Abstract (English)

Transmissive scenes are ubiquitous in daily life, yet reconstructing and rendering them remains highly challenging due to the inherent entanglement between near-field reflections from the surrounding environment on the transmissive surface, and the transmitted content of the scene behind it. This coupling gives rise to dual surface geometries and dual radiance components within each observation, posing ambiguities for standard methods. We present TransmissiveGS, a novel framework for disentangled reconstruction and rendering of transmissive scenes. Specifically, we model the scene with a dual-Gaussian representation and introduce a deferred shading function to jointly render the two Gaussian components. To separate reflection and transmission, we exploit the inherent multi-view inconsistency of reflections and leverage the residuals from reconstructing multi-view consistent content as cues for disentangled geometry and appearance modeling. We further propose a reflection light field that enables high-fidelity estimation of near-field reflections. During training, we introduce a high-frequency regularization to preserve fine details. We also contribute a new synthetic dataset for evaluating transmissive surface reconstruction. Experiments on both synthetic and real-world scenes demonstrate that TransmissiveGS consistently outperforms prior Gaussian Splatting-based methods in both reconstruction and rendering quality for transmissive scenes.

透射建模高斯溅射解耦渲染

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。