arXiv:2605.12437cs.CV2026-05中稿 · CVPR

同步多视角下无需时间约束,3D高斯点云即可高效合成动态场景新视图。

3D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark

论文配图:3D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark
图 1 · 摘自论文原文
  • 基于同步多视角几何约束,跳过复杂时间耦合,直接传播优化高斯点云
  • 在真实运动场景中实现高效动态新视图合成,速度优于传统方法
  • 构建标准化数据集框架,支持可复现的动态场景渲染算法评测

回顾性新视图合成(NVS)对体育等动态场景应用至关重要。现有动态3D高斯溅射(3DGS)方法引入时间耦合机制以保证运动连贯性。本文指出,在典型体育场景的同步多视角(MV)设置下,每个时刻的动态场景已具备强几何约束。我们主张,校准同步的多视角提供了足够空间一致性,无需显式时间耦合或复杂多体约束即可实现回顾性NVS。为此,提出一种针对同步多视角动态场景的方法:从SfM重建的初始点云出发,逐帧传播优化后的高斯点云,证明无需施加时间形变约束即可实现高效回顾性合成。同时,构建基于Blender的动态多视角数据集框架,生成高质量、同步相机阵列,并输出标准格式训练数据,消除坐标约定与数据流水线不一致问题。利用该框架构建动态基准测试套件,在受控条件下评估代表性NeRF与3DGS方法。结果表明,在同步多视角设置下,3DGS可高效实现动态场景回顾性新视图合成;同时,该数据集生成框架支持可复现、规范化的动态NVS方法评测。

原文摘要 · Abstract (English)

Retrospective novel view synthesis (NVS) of dynamic scenes is fundamental to applications such as sports. Recent dynamic 3D Gaussian Splatting (3DGS) approaches introduce temporally coupled formulations to enforce motion coherence across time. In this paper, we argue that, in a synchronized multi-view (MV) setting typical of sports, the dynamic scene at each time step is already strongly geometrically constrained. We posit that the availability of calibrated, synchronized viewpoints provides sufficient spatial consistency, and therefore, explicit temporal coupling, or complex multi-body constraints seems unnecessary for retrospective NVS. To this end, we propose an approach tailored for synchronized MV dynamic scene. By initializing the SfM-derived point cloud at the start time and propagating optimized Gaussians over time, we show that efficient retrospective NVS can be achieved without imposing a temporal deformation constraint. Complementing our methodological contribution, we introduce a Dynamic MV dataset framework built on Blender for reproducible NeRF and 3DGS research. The framework generates high-quality, synchronized camera rigs and exports training-ready datasets in standard formats, eliminating inconsistencies in coordinate conventions and data pipelines. Using the framework, we construct a dynamic benchmark suite and evaluate representative NeRF and 3DGS approaches under controlled conditions. Together, we show that, under a synchronized MV setup, efficient retrospective dynamic scene NVS can be achieved using 3DGS. At the same time, the dataset-generation framework enables reproducible and principled benchmarking of dynamic NVS methods.

3D高斯新视图合成动态场景数据集

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。