arXiv:2605.12730cs.AIcs.GR2026-05

用连续行为场建模群体动态,实时预测集体状态转变。

BEHAVE: A Hybrid AI Framework for Real-Time Modeling of Collective Human Dynamics

  • 将群体行为视为由物理信号构建的动态系统,定义连续行为场。
  • 通过7人谈判场景验证,可捕捉群体稳定、升级或崩溃的临界点。
  • 适用于危机管理、教育、临床等需预判集体行为的场景。

现有行为建模系统仅关注个体或事件事后检测,无法捕捉决定群体是否稳定的集体动态。我们提出:一群互动人类构成精确数学意义上的复杂动力系统,具备涌现、非线性、反馈回路、临界点敏感性及相变特征。系统状态分布于相互影响回路中,可通过身体微动态观测。本文提出BEHAVE(行为活动向量估计引擎),一种基于可观测物理信号构建交互空间的框架,将运动微信号(位置、速度、姿态、手势活动)构建成有向交互图,并聚合为一组不冗余的集体状态行为场。框架基于一个定理与两个结构命题,描述张力场、场基与临界指数。感知与预测层采用神经模型实现数据驱动学习。在7人谈判快照上展示了工作流程。同一组行为场经重新校准后可用于人群安全、危机团队、教育与临床场景。

原文摘要 · Abstract (English)

Existing AI systems for modeling human behavior operate at the level of individuals or detect events after they occur. As a result, they systematically fail to capture the collective dynamics that determine whether a group remains stable or transitions into escalation or breakdown. We propose a different foundation: a group of interacting humans constitutes a complex dynamical system in the precise mathematical sense, exhibiting emergence, nonlinearity, feedback loops, sensitivity near critical points, and phase transitions between qualitatively distinct regimes. The state of such a system is not located within any single participant; it is distributed across mutual influence loops and observable through the micro-dynamics of the body. We introduce BEHAVE (Behavioral Engine for Human Activity Vector Estimation), a formal framework that models collective dynamics as continuous behavioral fields defined over an interaction space derived from observable physical signals. Kinematic micro-signals (position, velocity, body orientation, gestural activity) are structured into a directed interaction graph and aggregated into a basis of behavioral fields capturing distinct, non-redundant axes of collective state. The framework rests on one theorem and two structural propositions characterizing the tension field, the field basis, and the criticality index. Perception and forecasting layers are implemented using neural models, enabling data-driven learning and approximation of system dynamics. BEHAVE is formulated as a computational system for learning, representing, and forecasting collective dynamics from data. A working pipeline is demonstrated on a 7-agent negotiation snapshot. The same fields, recalibrated, apply to crowd safety, crisis-team dynamics, education, and clinical contexts.

群体行为动态系统实时预测

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。