通过空间感知去噪提升3D高斯点云的视图合成质量
Denoising-GS: Gaussian Splatting with Spatial-aware Denoising

- 将优化过程视为去噪,兼顾位置与空间结构
- 在三个基准数据集上达到最优画质与紧凑表示
- 适合追求高质量3D重建的科研与工业用户
最近的3D高斯点云(3DGS)在高保真新视角合成(NVS)方面取得显著进展,但优化过程因来自运动恢复结构(SfM)点云的稀疏初始化而不可避免引入噪声高斯原型。现有方法仅关注调整原型位置,忽视其潜在空间结构。为此,本文提出一种新视角:将3DGS优化视为原型去噪过程,设计了空间感知去噪框架Denoising-GS,同时考虑原型位置与空间结构。具体地,设计了保持空间优化流的优化器,实现连贯且有方向性的去噪而非随机扰动;基于空间梯度的去噪策略联合考虑原型的空间支持,确保梯度一致性更新;不确定性去噪模块估计每个原型的不确定性以剔除冗余或噪声原型;空间一致性精化策略在稀疏区域选择性分裂原型以维持结构完整性。在三个基准数据集上的实验表明,Denoising-GS持续提升NVS保真度并保持表示紧凑性,在所有基准上均达当前最优性能。源代码与模型将公开。
原文摘要 · Abstract (English)
Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable success in high-fidelity Novel View Synthesis (NVS), yet the optimization process inevitably introduces noisy Gaussian primitives due to the sparse and incomplete initialization from Structure-from-Motion (SfM) point clouds. Most existing methods focus solely on adjusting the positions of primitives during optimization, while neglecting the underlying spatial structure. To this end, we introduce a new perspective by formulating the optimization of 3DGS as a primitive denoising process and propose Denoising-GS, a spatial-aware denoising framework for Gaussian primitives by taking both the positions and spatial structure into consideration. Specifically, we design an optimizer that preserves the spatial optimization flow of primitives, facilitating coherent and directed denoising rather than random perturbations. Building upon this, the Spatial Gradient-based Denoising strategy jointly considers the spatial supports of primitives to ensure gradient-consistent updates. Furthermore, the Uncertainty-based Denoising module estimates primitive-wise uncertainty to prune redundant or noisy primitives, while the Spatial Coherence Refinement strategy selectively splits primitives in sparse regions to maintain structural completeness. Experiments conducted on three benchmark datasets demonstrate that Denoising-GS consistently enhances NVS fidelity while maintaining representation compactness, achieving state-of-the-art performance across all benchmarks. Source code and models will be made publicly available.
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