从单目视频中重建人、新物体与场景的3D交互,无需已知物体形状或相机参数。
RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos

- 分三步:用基础模型稳定运动恢复,再对齐人体与物体到统一世界坐标系,最后用神经场优化形状和接触关系。
- 在自建数据集上实现优于现有方法的视图合成与4D重建效果,尤其在低纹理区域表现更优。
- 适合需要真实场景中人-物交互三维重建的研究者,如动作分析、虚拟试穿、机器人交互等。
从移动相机的单目RGB视频中重建人、物体及其交互的3D结构是智能系统的重要目标。由于输入为单目视频,深度信息模糊,人体与物体相互遮挡,相机与物体运动耦合导致表观运动复杂。现有方法多孤立处理人体或物体,或依赖已知3D形状与相机参数,难以适用于真实场景。本文提出RHINO(Reconstructing Human Interactions with Novel Objects),一个三阶段框架,从单目视频中恢复人体、未见过的新物体及静态场景的3D结构,并统一到共同的世界坐标系。第一阶段利用3D感知基础模型,增强稀疏纹理区域的SfM稳定性,分别获得前景物体的粗略形状与表观运动、背景场景的粗略形状与相机运动;第二阶段通过现成人体估计方法获取人体姿态,减去相机运动以提取物体运动,完成人体、物体与场景的对齐;第三阶段使用分量式神经场与组件级符号距离场进行精细化重构,引入可微接触先验,使表面互相吸引并惩罚穿透,提升物理合理性。我们构建了一个新的手持单目视频数据集,同步于体素4D捕获系统,提供真值形状与相机运动。实验表明,RHINO在视图合成与4D重建任务上超越当前最优方法,消融实验证明各阶段均有显著贡献。代码与数据见https://lxxue.github.io/RHINO。
原文摘要 · Abstract (English)
Reconstructing people, objects, and their interactions in 3D is a long-standing goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing interpenetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction. Ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.
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