arXiv:2605.18338stat.APcs.LG2026-05

为英雄联盟设计可解释的玩家定制英雄推荐系统

Robust Player-Conditional Champion Ranking for League of Legends: Style Similarity, Mastery Priors, and Archetype-Constrained Discovery

论文配图:Robust Player-Conditional Champion Ranking for League of Legends: Style Similarity, Mastery Priors, and Archetype-Constrained Discovery
图 1 · 摘自论文原文
  • 融合玩家风格、熟练度先验与英雄类型约束进行推荐
  • 在100场对局数据上验证推荐结果合理且可解释
  • 适合追求透明度和可控性的游戏开发者与选手

多人在线竞技游戏中的英雄推荐通常被非正式地视为版本强度、个人舒适度或全局胜率的问题。本文将《英雄联盟》中的英雄推荐形式化为一个在稀疏、嘈杂且非平稳行为数据下的可解释、玩家相关的排序问题。所提框架结合四种信息源:群体强度代理、玩家风格相似性、直接与间接熟练度先验,以及基于英雄类型的约束。方法采用鲁棒的中位数/MAD归一化、对数变换处理偏态事件计数、加权近期玩家风格向量、熟练度加权英雄池向量、加权余弦相似度、按排名缩放的得分分量,以及k-means++聚类提供粗粒度英雄类型支持。实现原型使用Python/Pandas建模层、Supabase后端存储及面向Web的推荐界面。与黑箱式胜率预测系统不同,该方法返回可分解的推荐得分,可分别解读为预期表现、契合度、熟练度与类型兼容性。通过一个包含100场对局历史的单玩家案例研究(标识符DIVINERAINRACCON)完成端到端合理性检验。本文为方法与系统贡献:提出可复现、模块化且可审计的英雄推荐器,并给出未来大规模评估的验证协议,包括时间序列训练-测试划分、下一英雄恢复、校准分析与消融实验。

原文摘要 · Abstract (English)

Champion recommendation in multiplayer online battle arena games is usually framed informally as a problem of metagame strength, personal comfort, or global win rate. We formalize champion recommendation in League of Legends as an interpretable, player-conditional ranking problem under sparse, noisy, and non-stationary behavioral data. The proposed framework combines four information sources: a population-strength proxy, player-style similarity, direct and indirect mastery priors, and archetype-level guardrails. The method uses robust median/MAD normalization, logarithmic transforms for skewed event counts, recency-weighted player style vectors, mastery-weighted champion-pool vectors, weighted cosine similarity, rank-scaled score components, and k-means++ clustering for coarse archetype support. The implemented prototype uses a Python/Pandas modeling layer, Supabase-backed storage, and a web-facing recommendation interface. Unlike black-box supervised win-prediction systems, the proposed method returns decomposed recommendation scores that can be inspected as expected-performance proxy, fit, mastery, and archetype compatibility. A single-player case study on a 100-game history for the player identifier DIVINERAINRACCON is included as an end-to-end sanity check. The manuscript is therefore a methods and systems contribution: it specifies a reproducible, modular, and auditable champion recommender and gives a validation protocol for future large-scale evaluation through temporal train-test splits, next-champion recovery, calibration analysis, and ablation studies.

英雄推荐可解释性玩家建模游戏AI

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