用最优传输方法压缩3D高斯点云,仅需10%点数仍保持高质量渲染。
MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking

- 基于多视角一致性排序筛选高斯点,避免局部误判
- 通过最优传输聚合冗余点,保留几何结构
- 适合追求高效3D重建的科研与工业用户
尽管3D高斯溅射(3DGS)已革新3D重建,但其因大量冗余原语导致显著开销。现有压缩方法通常依赖局部采样或固定裁剪阈值,难以在减少冗余与保持高保真渲染之间取得平衡。为此,我们提出一种新框架,将高斯优化建模为全局几何分布匹配问题。具体包括:(1) 引入多视角3D高斯贡献排序机制,利用几何一致性过滤原语,而非局部启发式;(2) 提出基于最优传输(OT)的全局聚合算法,合并冗余原语同时保留底层几何结构;(3) 设计基于OT的稠密化算子,维持高斯分布特性以保证优化稳定。该方法在仅使用原始3DGS 10%原语的情况下,实现当前最优渲染质量,并使训练速度提升10倍。
原文摘要 · Abstract (English)
While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it suffers from significant overhead due to massive redundant primitives. Existing compression methods typically rely on local sampling or fixed pruning thresholds, which often struggle to balance redundancy reduction with high-fidelity rendering. To address this, we propose a novel framework that formulates Gaussian optimization as a global geometric distribution matching problem. Specifically, our approach integrates three components: (1) we introduce a multi-view 3D Gaussian contribution ranking mechanism that filters primitives using geometric consistency instead of local heuristics; (2) we propose a global Optimal Transport (OT)-based aggregation algorithm that merges redundant primitives while preserving the underlying geometry; and (3) we design an OT-based densification operator that maintains the Gaussian's distributional properties for stable optimization. Our approach achieves state-of-the-art rendering quality with only \textbf{10$\%$} primitives and \textbf{10$\times$} accelerated training speeds compared to vanilla 3DGS.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。