arXiv:2605.21962cs.AIcs.CY2026-05

用AI让训练游戏自动调整难度和反馈,提升学习效果。

AI-Enabled Serious Games: Integrating Intelligence and Adaptivity in Training Systems

论文配图:AI-Enabled Serious Games: Integrating Intelligence and Adaptivity in Training Systems
图 1 · 摘自论文原文
  • 结合大模型与强化学习,实现动态教学与实时适应。
  • 可感知学习状态并自动调整教学策略,提升互动性。
  • 适合教育、医疗、军事等需要个性化训练的领域。

严肃游戏广泛应用于医疗、国防和教育等领域,但长期面临场景设计僵化、内容生成瓶颈、学习者建模不足及实时教学调整困难等问题。人工智能的进展为动态场景生成、上下文反馈、自适应节奏和学习状态建模提供了新可能。本文区分了教学智能(推断学习者知识并制定合适回应)与自适应能力(交互中调整教学行为),回顾了从早期计算机辅助教学到智能导师系统(ITS)、动态难度调节(DDA)、学习分析和最新AI架构的发展历程。在此基础上,探讨了大语言模型(LLMs)、强化学习(RL)和基于智能体的架构如何促进更深度融合的教学智能与自适应机制。同时指出当前面临的挑战,包括可解释性、系统验证、计算成本,以及对长期学习成效缺乏充分实证支持。

原文摘要 · Abstract (English)

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and difficulty implementing meaningful real-time instructional adaptation. Recent advances in artificial intelligence (AI) introduce novel capabilities such as dynamic scenario variation, contextual feedback, adaptive pacing, and learner-state modeling that may help address some of these limitations. At the same time, integrating AI into serious games raises important questions related to validity, transparency, system control, and learner trust. This chapter examines how contemporary AI approaches may support real-time instructional adaptation in serious games. It distinguishes between instructional intelligence, defined as a system's capacity to infer learner knowledge and reason about pedagogically appropriate responses, and adaptivity, defined as the ability to modify instructional actions during interaction. A historical synthesis of adaptive learning systems is presented, tracing developments from early computer-assisted instruction through intelligent tutoring systems (ITS), dynamic difficulty adjustment (DDA), authoring platforms, learning analytics, and recent AI-enabled architectures. Building on this perspective, the chapter discusses how large language models (LLMs), reinforcement learning (RL), and agent-based architectures may contribute to more integrated forms of intelligence and adaptivity in serious games. It also highlights practical and research challenges associated with AI-enabled systems, including explainability, validation, computational cost, and the limited empirical evidence regarding long-term learning outcomes in AI-enabled serious games.

严肃游戏AI教学自适应学习大模型应用

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