arXiv:2605.25426cs.GRcs.CV2026-05International Conf…

让点云渲染的模糊效果自动适应视角,提升3D新视图生成质量。

Learning View-Dependent Splatting Kernels

论文配图:Learning View-Dependent Splatting Kernels
图 1 · 摘自论文原文
  • 用可微分网络学习随视角变化的2D核函数
  • 在标准数据集上优于现有分析与学习型核方法
  • 适用于3D点云渲染和2D图像表示任务

我们提出一种可微分框架,用于在基于点绘制(splatting)的流水线中自动学习视图依赖的2D核函数,以提升3D新视图合成的重建质量和表示效率。我们的体素原语定义为一个边界椭球和一个3D核隐向量。首先,通过一个投影网络输出2D核隐向量,输入为椭球属性和3D核隐向量;随后,该结果送入解码器,生成以马氏距离为基准的径向对称2D核,其范围由投影后的椭球限定。神经网络与每个原语的属性联合优化。在标准基准上的实验表明,该方法在分析核和学习核两种设定下均优于当前最优技术。最后,我们将该思想扩展至学习通用2D核,应用于2D点绘制及图像表示。

原文摘要 · Abstract (English)

We present a differentiable framework to automatically learn view-dependent 2D kernels in a splatting-based pipeline to improve reconstruction quality and representation efficiency for novel 3D view synthesis. Our volumetric primitive is defined as a bounding ellipsoid and a 3D-kernel latent vector. We first learn a projection network to output a 2D-kernel latent, taking the attributes of the ellipsoid and the 3D-kernel latent as input. Next, the result is sent to a decoder to produce a radially symmetric 2D kernel in terms of Mahalanobis distance, bounded by the projected ellipsoid. The neural networks along with per-primitive attributes are jointly optimized. The effectiveness of our approach is demonstrated on standard benchmarks, comparing favorably against state-of-the-art techniques on both analytical and learned kernels. Finally, we extend the idea to learn general 2D kernels for 2D splatting as well as image representation.

3D生成点云渲染可微分渲染视图依赖

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