arXiv:2605.26616cs.CV2026-05

用稀疏体素锚定高斯点,实现快速精准的单目表面重建。

Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction

论文配图:Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction
图 1 · 摘自论文原文
  • 将高斯点锚定在联合优化的稀疏体素骨架上,提升表示效率。
  • 在ScanNet++等数据集上达到最优表面重建质量,训练快、可实时渲染。
  • 适合追求高精度与高效性的3D重建研究者和工业应用开发者。

尽管3D高斯溅射在逼真新视角合成方面取得显著进展,但其在快速高保真3D重建上的追求长期受限于几何精度与优化效率之间的权衡。专注于图像渲染的方法虽收敛快,但因过多的基元过拟合训练视图导致几何不完整;而融合神经符号距离场(SDF)的方法虽几何更好,却带来高昂的训练成本。本文通过将锚定在共同优化的稀疏体素骨架上的高斯点相结合,提出一种混合的高斯-体素表示。该方法显式地将锚定高斯点限制在体素化SDF定义的表面窄带内,有效提升了表示效率并减少了漂浮高斯点,同时不牺牲几何质量。隐式表面锚定损失进一步以相互正则化方式拉近每个高斯基元与SDF诱导表面的距离,从而提高重建精度。在ScanNet++、ScanNetv2和DeepBlending等多个真实室内场景数据集上的大量实验表明,本方法在表面重建质量上达到当前最佳水平,且在新视角合成方面优于主流基线,同时保持快速训练收敛与实时渲染能力。

原文摘要 · Abstract (English)

While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D reconstruction has long been constrained by a trade-off between geometric accuracy and optimization efficiency. Methods specialized in image rendering converge quickly at the cost of imperfect geometry caused by superfluous primitives overfitting training views, while methods integrating neural signed-distance field (SDF) for better geometry incur prohibitive training costs. In this paper, we attempt to strike a better trade-off by tethering scaffold-anchored Gaussians to a jointly optimized sparse voxel scaffold. This hybrid Gaussian-Voxel representation explicitly confines anchored Gaussians to a narrow band around surfaces defined by voxelized SDFs, which effectively improves representation efficiency and condenses floating Gaussians without sacrificing geometry quality. An implicit surface tethering loss further pulls individual Gaussian primitives closer to SDF-induced surfaces in a mutually regularized manner for improved reconstruction accuracy. Extensive experiments on diverse real-world indoor scenes from ScanNet++, ScanNetv2, and DeepBlending datasets demonstrate that our method achieves state-of-the-art surface reconstruction quality as well as superior novel view synthesis against leading baselines, while maintaining fast training convergence and real-time rendering. Code will be available at https://github.com/duzh11/VoxelGS.

3D重建高斯溅射体素单目

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。