arXiv:2605.26629cs.CV2026-05

低光下实现清晰3D场景重建,无需两阶段流程。

DelowlightSplat: Feed-Forward Gaussian Splatting for Lowlight 3D Scene Reconstruction

论文配图:DelowlightSplat: Feed-Forward Gaussian Splatting for Lowlight 3D Scene Reconstruction
图 1 · 摘自论文原文
  • 引入低光适配模块增强特征匹配能力
  • 在低光条件下显著提升渲染质量与重建精度
  • 适合机器人、AR/VR等低光环境应用

从稀疏姿态图像中进行新视角合成与3D重建是机器人和AR/VR的核心任务。然而,传统前馈式3D高斯重建在低光环境下因噪声、色彩偏移和对应不可靠而表现不佳。本文提出DelowlightSplat,一种面向低光的前馈式高斯点云渲染框架,可直接生成干净的新视角图像。我们构建了一个可控的多视图低光基准测试集,仅降级上下文视图而保持目标视图清晰。引入轻量级低光适配器进行残差增强以提升特征匹配性,并结合基于代价体的多视图推理,直接预测无噪3D高斯。实验表明,DelowlightSplat在低光条件下显著优于现有前馈方法及两阶段流水线。

原文摘要 · Abstract (English)

Novel-view synthesis and 3D reconstruction from sparse posed images are central to robotics and AR/VR. Yet, feed-forward 3D Gaussian reconstruction fails under lowlight due to noise, color shifts, and unreliable correspondence. We propose DelowlightSplat, a lowlight-aware feed-forward Gaussian splatting framework for clean novel-view rendering. We build a controllable multi-view lowlight benchmark by degrading only context views while keeping target views clean. We introduce a lightweight Lowlight Adapter for residual enhancement to improve matchability, and couple it with cost-volume-based multi-view inference to directly predict clean 3D Gaussians. Experiments show that DelowlightSplat significantly outperforms previous feed-forward method and two-stage pipeline under lowlight conditions.

3D重建低光处理高斯溅射前馈模型

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