arXiv:2605.26782cs.ROcs.HC2026-05

用虚拟弹簧动态训练精准发力,非线性设计提升控制精度

Manipulating Tangible Virtual Object Dynamics to Promote Learning of Precision Force Generation

论文配图:Manipulating Tangible Virtual Object Dynamics to Promote Learning of Precision Force Generation
图 1 · 摘自论文原文
  • 通过非线性弹簧模型引导用户精准发力
  • 非线性组力控准确率全程优于线性组
  • 适合康复训练中的感官反馈优化研究

结合机器人触觉设备与虚拟现实,可为中风后康复中的精细力控训练提供新路径。本研究设计了一项模拟冰壶投掷的任务,50名健康参与者需拉伸虚拟弹簧以产生目标释放力,推动冰壶至指定位置。弹簧的力-伸长关系设为线性或非线性函数(高斯或反对称高斯函数,目标力处导数为零)。结果显示,反对称高斯组在训练期间力控精度始终高于线性组,而高斯组仅在训练后期表现更优。人格特质分析表明,自由精神得分高的个体在高斯动态下表现较差且探索减少,挑战转化得分高者则更倾向探索。尽管有训练效果,但不同弹簧类型和人格特质对长期保持无显著差异。转移任务显示,参与者主要依赖学习到的目标伸长量而非目标力。该方法虽具神经康复潜力,但仍需优化以减少对本体感觉的依赖,方可用于神经损伤患者测试。

原文摘要 · Abstract (English)

Robotic haptic devices combined with virtual reality offer novel opportunities to train fine force generation, an essential yet overlooked component of post-stroke rehabilitation. This study proposes that manipulating the rendered dynamics of tangible virtual objects can be leveraged to train precise force control while engaging the somatosensory system. We conducted an experiment with fifty healthy participants who performed a curling-inspired task in which they had to stretch a virtual spring to generate a target release force to propel the stone to a predefined location on the ice sheet. During training, the spring's force-elongation relationship was modeled as either a linear or non-linear function, i.e., a Gaussian or antisymmetric Gaussian (AS-Gaussian) function with zero derivative at the release target force. Results indicate that the AS-Gaussian group consistently achieved higher force accuracy during training than the linear group, while the Gaussian group only outperformed the linear group toward the end of training. Analysis of personality traits revealed that higher Free Spirit scores were associated with poorer performance and reduced task exploration under Gaussian dynamics, whereas higher Transform-of-Challenge scores correlated with increased exploration. Despite these training effects, no significant differences in long-term retention were found across spring types or personality traits. Participants primarily relied on learned target elongation rather than target force, as evidenced by performance in a transfer task with a different stiffness but the same target force. While promising for somatosensory neurorehabilitation, these methods require refinement to reduce reliance on proprioceptive cues before testing with neurological patients.

力控训练虚拟现实康复工程触觉反馈

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