arXiv:2605.30174cs.CV2026-05

用视频生成直接拟合矢量动画,零样本实现复杂运动变形。

LiveSVG: Zero-Shot SVG Animation via Video Generation

论文配图:LiveSVG: Zero-Shot SVG Animation via Video Generation
图 1 · 摘自论文原文
  • 直接拟合目标视频,无需骨骼或先验知识。
  • 双层运动表示:整体刚性变换+局部贝塞尔点偏移。
  • 解决颜色混淆问题,适合复杂多对象动画场景。

我们提出 LiveSVG,一种基于视频扩散模型的零样本可缩放矢量图形(SVG)动画生成方法。现有方法在处理复杂运动时受限:基于大语言模型的代码合成难以表达精细的非刚性贝塞尔变形;而得分蒸馏采样(SDS)存在噪声梯度且常需类别特定先验(如骨架)。相比之下,LiveSVG将矢量几何直接拟合到显式生成的目标视频上。给定输入SVG图像与运动提示,首先使用冻结的图像到视频模型生成可预览的目标视频,再通过可微分渲染将原始SVG拟合至该视频。拟合阶段无需骨架,采用双层运动表示:每组物体使用仿射变换进行粗粒度关节运动,路径级贝塞尔控制点偏移实现局部形变。为解决像素级拟合中的颜色对应模糊问题,引入新颖的球体打包重着色策略。我们还构建了 ChallengeSVG 基准数据集,涵盖复杂多对象场景,揭示了现有方法局限性。实验表明,LiveSVG 在 AniClipart 与 ChallengeSVG 上均显著优于现有方法,确立了直接参考视频拟合作为可提示对齐、完全可编辑矢量动画的实用可靠路径。

原文摘要 · Abstract (English)

We introduce LiveSVG, a zero-shot approach for generating Scalable Vector Graphics (SVG) animations using video diffusion models. Current SVG animation methods struggle with complex motions: LLM-based code synthesis fails to express fine, non-rigid Bézier deformations, while Score Distillation Sampling (SDS) provides noisy gradients and often requires category-specific priors like skeletons. In contrast, LiveSVG fits vector geometry directly to an explicitly generated target video. Given an input SVG image and a motion prompt, we generate a previewable target video using a frozen image-to-video model, then fit the original SVG to this video via differentiable rendering. Our fitting stage is skeleton-free, utilizing a dual-level motion representation that combines per-group homographies for coarse articulation with per-path Bézier control-point offsets for local deformations. To resolve color-induced correspondence ambiguities during pixel-wise fitting, we introduce a novel sphere-packing recolorization strategy. We also present ChallengeSVG, a benchmark of complex, multi-object scenes that exposes the limitations of prior work. Evaluations demonstrate that LiveSVG significantly outperforms existing methods on both AniClipart and ChallengeSVG, establishing direct reference-video fitting as a practical, robust route to prompt-aligned and fully editable vector animation.

矢量动画视频生成零样本可微渲染

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