arXiv:2605.30855cs.CV2026-05

解决视频生成中长期滚动的视觉失真问题,提升3D一致性。

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation

论文配图:Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
图 1 · 摘自论文原文
  • 用高斯潜变量记忆替代传统编码解码循环,减少信息损失。
  • 通过动态偏差存档模拟推理中的错误状态,训练模型自纠正。
  • 在多个数据集上实现当前最优的长序列视频生成效果。

逐帧动作控制的图像到视频生成是交互式世界模拟的有前景方向,要求每个控制信号都能立即引发视觉响应。然而,在长时自回归生成过程中保持视觉保真度和3D一致性仍具挑战。现有3D感知方法常因两个障碍导致灾难性漂移:一是‘潜变量-图像循环’(Latent--RGB Cycling)造成的信息丢失,即生成的潜变量反复解码为图像再编码用于后续条件;二是‘无误差假设’带来的训练-推理差距,训练时使用干净记忆而推理时记忆已被预测误差污染。为此,我们提出**Robust Dreamer**,一个基于记忆设计与鲁棒使用框架。首先引入**潜变量高斯记忆**(Latent Gaussian Memory),将生成过程继承的扩散潜变量锚定到高斯原型,并通过潜空间高斯点阵进行召回,提供密集、几何感知、视角对齐的条件输入,避免重复VAE转换带来的累积退化。其次提出**带动态偏差存档的偏差学习**(Deviation Learning with Dynamic Deviation Archive),通过一步近似合成滚动产生的潜变量偏差,按自回归阶段与去噪时间戳存储,并在训练中注入历史记忆。这使生成器提前暴露于真实扰动记忆状态,学会内部修正。在ScanNet、DL3DV和OmniWorldGame上的实验表明,该方法达到当前最佳的长时程性能。

原文摘要 · Abstract (English)

Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual response. However, maintaining visual fidelity and 3D consistency over long autoregressive rollouts remains challenging. Existing 3D-aware methods often suffer from catastrophic drift due to two impediments: information loss from \textit{Latent--RGB Cycling}, where generated latents are repeatedly decoded to RGB and re-encoded for future conditioning, and the training--inference gap induced by the \textit{error-free hypothesis}, where clean training memory fails to match prediction-corrupted inference memory. To address these challenges, we present \textbf{Robust Dreamer}, a memory-augmented framework built around how to design 3D memory and how to use it robustly. First, we introduce \textbf{Latent Gaussian Memory}, which anchors diffusion latents inherited from the generation process to Gaussian primitives and recalls them via latent-space Gaussian splatting. This provides dense, geometry-aware, view-aligned conditioning while avoiding accumulated degradation from repeated VAE conversion. Second, we propose \textbf{Deviation Learning with Dynamic Deviation Archive}, which synthesizes rollout-induced latent deviations through a one-step approximation, stores them by autoregressive stage and denoising timestamp, and injects them into historical memory during training. This exposes the generator to realistic corrupted memory states and teaches internal correction before inference. Experiments on ScanNet, DL3DV, and OmniWorldGame demonstrate state-of-the-art long-horizon performance.

视频生成3D一致性记忆机制扩散模型

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