arXiv:2605.30863cs.CVcs.GR2026-05

提出动态静态分解方法,实现高效高保真动态场景重建。

DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction

论文配图:DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction
图 1 · 摘自论文原文
  • 用前馈编码器与光流模型分离静态和动态高斯点
  • 训练仅需10分钟,渲染速度超700帧/秒
  • 无需COLMAP预处理,适合实时应用

动态场景重建与新视角合成是虚拟现实、机器人和数字孪生等下一代视觉智能应用的基础。然而,从任意视角实现复杂时变场景的高保真重建仍具挑战。现有动态3DGS方法因将所有高斯点视为动态成分而计算效率低下。尽管近期分解方法有所改进,但仍存在重建质量下降和训练时间长的问题。为此,我们提出一种基于前馈高斯点喷洒编码器与光流模型的高效静态-动态分解框架。通过消除静态区域的冗余计算,该方法在渲染质量、训练与渲染速度及存储效率上均达到当前最优。在Neural 3D数据集上,训练仅需10分钟,单张NVIDIA RTX 5090 GPU下1352x1014分辨率渲染速度超过700 FPS。此外,分解策略无需COLMAP预处理,支持确定性初始化,显著提升效率与可复现性。

原文摘要 · Abstract (English)

Dynamic scene reconstruction and novel view synthesis are fundamental to next-generation visual intelligence applications such as virtual reality, robotics, and digital twins. However, high-fidelity reconstruction of complex, time-varying scenes from arbitrary viewpoints remains a significant challenge. Existing dynamic 3DGS methods suffer from computational inefficiency, since they model all Gaussians as dynamic components. While recent decomposition-based approaches address this issue, they still struggle with degraded reconstruction quality and prolonged training time. To mitigate these limitations, we propose a novel dynamic reconstruction framework built upon an efficient static-dynamic decomposition strategy using a Feed-Forward Gaussian Splatting encoder and an optical flow model. By eliminating redundant computations on static regions, our method achieves state-of-the-art performance, outperforming existing baselines across rendering quality, training and rendering speed, and storage efficiency. Notably, on the Neural 3D dataset, our framework requires only 10 minutes for training and achieves a rendering speed of over 700 FPS on a single NVIDIA RTX 5090 GPU at resolution of 1352x1014. Furthermore, our decomposition strategy eliminates the need for COLMAP preprocessing and enables deterministic initialization, thereby enhancing both efficiency and reproducibility.

动态场景高斯溅射实时重建3D生成

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