arXiv:2605.31124cs.CV2026-05中稿 · CVPR

让大模型3D视觉感知在手机等设备上高效运行

QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer

论文配图:QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer
图 1 · 摘自论文原文
  • 按模块敏感度差异分配不同精度,减少量化损失
  • 通过滤除异常特征和补偿几何信息,提升压缩后精度
  • 适合需要实时3D重建的无人机、AR眼镜等边缘设备

从图像直接估计3D属性近年来发展迅速,视觉几何接地变换器(VGGT)可在单次前向传播中预测相机参数、深度图和点云。然而其12亿参数规模严重限制了在无人机、移动AR设备等资源受限平台的部署。为此,本文提出QVGGT,一种专为压缩VGGT设计的量化框架。观察到VGGT中各变压器块对量化敏感度不一,我们分析了每层敏感度,并提出选择性混合精度策略,将更高精度分配给最脆弱的块。针对高方差相机与注册令牌引起的量化误差放大问题,进一步引入带相机信息补偿的令牌过滤机制,移除这些异常值并用主成分分析导出的全局补偿令牌恢复几何线索。最后,设计任务感知尺度搜索机制,不仅通过层重建评估候选量化尺度,还结合多头监督与相机姿态、深度图、点云图间的跨头几何一致性。在多个几何感知基准测试中,QVGGT实现近无损的W4A16量化,保持所有3D预测头精度的同时,内存减少3~4.9倍,真实硬件速度提升最高达2.8倍。该方法使高保真3D感知在边缘设备上成为可能,推动前馈式3D重建模型在真实受限环境中的实际应用。

原文摘要 · Abstract (English)

Estimating 3D attributes directly from images has advanced rapidly with the Visual Geometry Grounded Transformer (VGGT), which predicts camera parameters, depth maps, and point clouds in a single forward pass. However, its 1.2B-parameter scale severely limits deployment on resource-constrained platforms such as UAVs and mobile AR devices. To address this limitation, we introduce QVGGT, a tailored quantization framework designed to compress VGGT. Our approach starts from the observation that transformer blocks within VGGT exhibit heterogeneous sensitivity to quantization. We thus analyze per-block quantization sensitivity and propose a selective mixed-precision strategy that allocates higher precision to the most fragile transformer blocks. To address the amplification of quantization error caused by high-variance camera and register tokens, we further introduce token filtering with camera information compensation, which removes these outliers from activation calibration and restores their geometric cues using a PCA-derived global compensation token. Finally, we develop a task-aware scale search mechanism that evaluates candidate quantization scales not only through layer reconstruction but also through multi-head supervision and cross-head geometric consistency among camera poses, depth maps, and point maps. Extensive experiments on multiple geometry perception benchmarks demonstrate that QVGGT achieves near-lossless W4A16 quantization, preserving the accuracy of all 3D prediction heads while delivering 3$\sim$4.9$\times$ memory reduction and up to 2.8$\times$ real hardware speedup over FP32. Our approach makes high-fidelity 3D perception feasible on edge devices, enabling practical deployment of feed-forward 3D reconstruction models in real-world constrained environments.

3D感知模型压缩边缘计算量化

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