arXiv:2606.00017cs.AIcs.CL2026-06

解决多智能体博弈中奖励延迟问题,让小模型击败大模型。

MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution

论文配图:MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution
图 1 · 摘自论文原文
  • 奖励只在回合结束时计算,按任务语义回传给每一步。
  • 单个80亿参数模型在比赛中胜过更大封闭模型,夺冠。
  • 适合研究多智能体强化学习与高效训练的学者和工程师。

在多智能体策略交互中训练语言模型智能体面临核心挑战:任何行动的效果可能依赖于未发生的未来事件、违规操作或他方决策。标准强化学习假设每步可分配奖励,但在时间与智能体间结果高度纠缠的场景下不成立。本文提出延迟的逐步奖励归因与资格门控机制,通过回合生命周期与后处理流程,在回合结束时计算奖励,根据任务语义将其回传至原始步骤,并排除缺乏有效依赖信息的步骤参与训练。结合vLLM的连续批处理异步生成、基于课程的对手采样及多层级分层批次构建,该方法实现了多智能体环境下的稳定、高样本效率强化学习训练。我们在NeurIPS 2025的MindGames Arena基准上进行评估,一个仅80亿参数的开源模型,经此方法训练后,在一对一对抗中表现匹敌甚至超越更大规模专有系统(包括GPT-5),并在开放(无限制)与高效(≤80亿参数)两个赛道均夺得第一。

原文摘要 · Abstract (English)

Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players. Standard reinforcement learning assumes that rewards can be assigned at each step, but this assumption fails in settings where outcomes are entangled across time and agents. We introduce delayed per-step reward attribution with eligibility gating, an episode lifecycle and postprocessing pipeline that computes rewards only at episode end, propagates them back to originating steps according to task-specific semantics, and excludes steps that lack valid dependent information from training. Together with asynchronous rollout generation via vLLM's continuous batching, curriculum-based opponent sampling, and multi-level stratified batch construction, this approach enables stable, sample-efficient RL training in multi-agent environments. We evaluate on the MindGames Arena benchmark at NeurIPS 2025, where a single 8-billion-parameter open-source model trained with our method matched or surpassed substantially larger proprietary systems, including GPT-5, in head-to-head play and took first place in both the Open (unrestricted) and Efficient (<=8B parameters) tracks.

多智能体强化学习奖励设计高效训练

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