arXiv:2606.00151cs.LGcs.AI2026-06被引 6

通过重试机制让策略梯度强化学习自动产生探索行为。

Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying

  • 用多次采样最大回报期望作为目标,诱导探索自发出现。
  • 在MinAtar和Craftax上无需额外奖励即可有效探索。
  • 将重试次数连续化,实现对探索强度的精细控制。

在强化学习中,探索带来的收益依赖于相似状态的重复出现:尝试不同动作可提升性能或减少不确定性;若无重复,贪婪策略即为最优。本文提出ReMax目标,通过评估$M$次采样下的期望最大回报($M$为正整数)并考虑回报不确定性,来衡量策略性能。优化该目标可使随机探索成为涌现属性,无需显式奖励项。为高效优化,我们推导出ReMax的新策略梯度形式,并提出ReMax PPO(RePPO),其将离散重试次数$M$推广至连续参数$m > 0$,实现探索强度的精细调节。实验表明,RePPO在MinAtar和Craftax基准上无需任何显式探索奖励即可有效促进探索。

原文摘要 · Abstract (English)

In reinforcement learning (RL), agents benefit from exploration only because they repeatedly encounter similar states: trying different actions can improve performance or reduce uncertainty; without such retries, a greedy policy is optimal. We formalize this intuition with ReMax, an objective that evaluates a policy by the expected maximum return over $M$ samples, where $M$ is a positive integer, while accounting for return uncertainty. Optimizing this objective induces stochastic exploration as an emergent property, without explicit bonus terms. For efficient policy optimization, we derive a new policy-gradient formulation for ReMax and introduce ReMax PPO (RePPO), a PPO variant that optimizes ReMax while generalizing the discrete retry count $M$ to a continuous parameter $m > 0$, enabling fine-grained control of exploration. Empirically, RePPO promotes exploration, without any explicit exploration bonuses, on the MinAtar and Craftax benchmarks.

强化学习探索机制策略梯度

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