arXiv:2606.00444cs.CVcs.GR2026-06

用固定拓扑网格实现实时物理仿真,兼顾渲染质量与计算效率。

Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructions

论文配图:Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructions
图 1 · 摘自论文原文
  • 双表示框架:物理用固定拓扑网格,渲染用高保真高斯点云。
  • 相比可变拓扑方法提速4.65倍,通过动态顶点缓冲更新实现。
  • 拓扑转换导致几何退化65%-80%,无法弥补重建与物理需求的矛盾。

将动态3D重建融入物理仿真需固定网格拓扑以实现高效碰撞检测,但当前先进方法如DG-Mesh采用变化拓扑以优化几何质量。本文探究拓扑转换能否在保持重建精度的同时支持物理集成。提出一种双表示框架,结合固定拓扑网格用于物理计算,高斯点云用于渲染,在DG-Mesh数据集上相较可变拓扑基线实现4.65倍加速,通过运行时顶点缓冲更新达成。评估两种转换策略——时间对应追踪与模板投影——与原生固定拓扑方法(MaGS)对比,结果表明两者均导致65%-80%几何退化,性能劣于MaGS,尽管DG-Mesh初始质量更优。这说明高质量重建与物理兼容拓扑本质上是冲突目标,无法通过后处理调和。研究为未来物理感知重建方法提供指导,本框架亦支持任意固定拓扑方法的实时仿真。

原文摘要 · Abstract (English)

Integrating dynamic 3D reconstructions into physics simulation requires fixed mesh topology for efficient collision detection, but state-of-the-art methods like DG-Mesh produce varying topology optimized for geometric quality. We investigate whether topology conversion can enable physics integration while preserving reconstruction fidelity. We propose a dual-representation framework combining fixed-topology meshes for physics with Gaussian splatting for rendering, achieving 4.65$\times$ speedup over varying-topology baselines through runtime vertex buffer updates. We evaluate two conversion strategies, temporal correspondence tracking and template-based projection, against native fixed-topology methods (MaGS) on the DG-Mesh dataset. Our evaluation reveals that both conversion approaches incur 65-80% geometric degradation, producing results inferior to MaGS despite DG-Mesh's superior initial quality. This demonstrates that high-quality reconstruction and physics-compatible topology represent fundamentally distinct objectives that cannot be reconciled through post-processing. Our findings inform future development of physics-aware reconstruction methods and our framework enables real-time simulation with any fixed-topology approach.

物理仿真动态重建高斯点云实时系统

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