arXiv:2606.00452cs.CVcs.GR2026-06中稿 · Journal of Computa…

对比两类动态3D重建方法,发现速度与质量难以兼得。

Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction

  • 分两类方法:用辅助结构建模变化,或直接在点上编码动态。
  • 结构引导法精度高、模型小,点中心法渲染快但质量波动大。
  • 适合关注实时渲染或追求高保真的研究者参考。

基于3D高斯喷溅(3DGS)的动态场景重建已成为表征演变环境的有力方法,但理解不同方法间的权衡仍至关重要。本文对动态3DGS方法进行了全面分析,将其分为两大范式:结构引导方法利用变形场、标准空间、网格等辅助表示来建模时间变化;高斯中心方法则通过连续函数或4D表示直接在几何原语中编码动态。我们在D-NeRF基准上评估了两类代表方法。结果表明,结构引导方法在重建保真度和模型紧凑性上表现更优,而高斯中心方法则展现出显著更高的渲染速度,支持实时性能,尽管存在质量波动较大且存储开销可能较高的问题。该分析揭示了重建质量/紧凑性与渲染速度之间的根本权衡,为未来动态场景重建的研究与应用提供了指导。

原文摘要 · Abstract (English)

Dynamic scene reconstruction via 3D Gaussian Splatting (3DGS) has emerged as a compelling approach for representing evolving environments, yet understanding trade-offs between methodologies remains crucial. This paper presents a comprehensive analysis of dynamic 3DGS methods, categorizing them into two paradigms: structure-guided methods employing auxiliary representations (deformation fields, canonical spaces, grids) to model temporal changes, and gaussian-centric methods encoding dynamics directly into primitives via continuous functions or 4D representations. We evaluate representative methods from both paradigms on the D-NeRF benchmark. Our findings reveal that structure-guided methods achieve superior reconstruction fidelity and compact model sizes, while gaussian-centric approaches demonstrate significantly higher rendering speeds enabling real-time performance, though with greater quality variability and potentially substantial storage overhead. This analysis highlights a fundamental trade-off between reconstruction quality/compactness versus rendering speed, providing insights to guide future research and application development in dynamic scene reconstruction.

3D重建动态场景高斯喷溅

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