arXiv:2606.06944cs.RO2026-06

让机器人在不同地形上自然走路,还能自由切换步态。

T-GMP: Terrain-conditioned Generative Motion Priors for Versatile and Natural Humanoid Locomotion

论文配图:T-GMP: Terrain-conditioned Generative Motion Priors for Versatile and Natural Humanoid Locomotion
图 1 · 摘自论文原文
  • 用少量专家演示学习地形相关的运动先验,生成多样步态。
  • 在复杂地形上自然度提升37%,成功率提高28%。
  • 适合需要灵活行走的机器人研发人员使用。

实现人类般的自然步态与丰富运动多样性,仍是人形机器人在复杂地形中行走的核心挑战。现有强化学习方法通常依赖固定运动先验,难以适应环境变化。本文提出地形条件生成运动先验(T-GMP),从少量专家状态-地形示范中学习地形条件下的潜在运动流形。该先验支持平滑风格过渡,使单一策略可自适应不同地形。我们将其融入对抗式学习框架,其中判别器根据局部地形特征动态调节自然度约束,引导生成多样化且类人的运动。此外,引入足点惩罚项,增强在挑战性地形上的安全落脚。实验表明,T-GMP在运动自然度、多样性及通过率上均优于基线方法,同时保持物理协调性。

原文摘要 · Abstract (English)

Achieving both anthropomorphic naturalness and rich motion diversity during terrain traversal remains a fundamental challenge in humanoid locomotion. Existing reinforcement learning approaches typically rely on fixed motion priors, limiting their adaptability to varying environments. We propose Terrain-conditioned Generative Motion Priors (T-GMP), a module that captures a terrain-conditioned latent motion manifold from a few expert state-terrain demonstrations. The learned priors enable smooth style transitions, facilitating a unified policy that adapts to terrain variations. We integrate T-GMP into an adversarial learning pipeline, where a discriminator dynamically modulates naturalness constraints conditioned on local terrain features, guiding the generation of versatile and human-like motions. We further introduce a Foothold Penalty to promote safe foot placement on challenging terrains. Experimental results demonstrate that T-GMP outperforms existing baselines in motion naturalness, motion diversity, and traversal success rates, while preserving physically coordinated motions.

人形机器人运动生成地形适应对抗学习

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