用二阶拉普拉斯引导优化3D高斯点云,提升细节清晰度。
LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss

- 用拉普拉斯算子替代梯度,捕捉更精细的结构信息
- 非线性权重映射使边缘区域损失更大,优化更聚焦
- 在真实场景数据上提升最高1.68dB,适合实时3D应用
3D高斯点云(3DGS)已成为高效显式表示辐射场并实现实时新视角合成的方法。然而,其标准光度损失对平坦区域与结构丰富区域同等对待,可能限制锐利轮廓和细粒度细节的恢复。边引导高斯点云(EGGS)通过边引导加权提升了结构感知能力,但主要依赖一阶梯度响应和线性加权。本文提出LEGS,一种基于非线性加权损失的拉普拉斯增强高斯点云方法。LEGS将一阶梯度引导替换为二阶拉普拉斯结构引导,并通过非线性响应-权重函数将归一化拉普拉斯响应映射为像素级权重。所提损失在不改变原始3DGS渲染流程的前提下,提升了结构感知的高斯优化效果。在完整Tanks&Temples和Mip-NeRF360数据集上的实验表明,LEGS相比3DGS提升峰值信噪比(PSNR)高达1.68 dB,相比EGGS提升0.52 dB。将该二阶非线性加权策略应用于FastGS和FasterGS,PSNR进一步提升最高达1.69 dB,证明其作为高斯点云管道通用损失扩展的有效性,具有在AR/VR、沉浸式可视化及实时3D内容生成中的应用潜力。
原文摘要 · Abstract (English)
3D Gaussian Splatting (3DGS) has become an efficient explicit representation for radiance field reconstruction and real-time novel view synthesis. However, its standard photometric loss treats flat and structure-rich regions similarly, which may limit the recovery of sharp contours and fine details. Edge-Guided Gaussian Splatting (EGGS) improves structure awareness through edge-guided weighting, but mainly relies on first-order gradient responses and linear weighting. In this paper, we propose LEGS, a Laplacian-Enhanced Gaussian Splatting method with a nonlinearly weighted loss. LEGS replaces first-order gradient guidance with second-order Laplacian structural guidance and maps the normalized Laplacian response into pixel-wise weights through nonlinear response-to-weight functions. The proposed loss improves structure-aware Gaussian optimization while keeping the original 3DGS rendering pipeline unchanged. Experiments on the full Tanks\&Temples and Mip-NeRF360 datasets show that LEGS improves peak signal-to-noise ratio (PSNR) by up to 1.68 dB over 3DGS and up to 0.52 dB over EGGS. Incorporating the proposed second-order nonlinear weighting strategy into FastGS and FasterGS further improves PSNR by up to 1.69 dB, demonstrating its effectiveness as a general loss-level extension for Gaussian Splatting pipelines with potential applications in AR/VR, immersive visualization, and real-time 3D content generation.
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