arXiv:2606.08041cs.GRcs.CV2026-06

从多视角图像重建高保真面部毛发,实现可编辑的细丝级建模。

Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair

论文配图:Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair
图 1 · 摘自论文原文
  • 用3D高斯表示逐步转为显式曲线毛发,解决几何歧义问题。
  • 恢复真实毛发的稀疏分布与方向特征,支持动画与物理模拟。
  • 无需先验,适合影视特效、数字人等需精细毛发的场景。

面部毛发是个人身份的重要特征,但仍是数字角色建模的瓶颈。现有体素方法将毛发嵌入面部几何,导致不可编辑且难以还原稀疏细丝结构;而头皮毛发方法针对密集体积,不适用于面部毛发的空间异质性。本文提出一种自动管线,从多视角图像重建胡须、眉毛、睫毛等面部毛发,将非结构化的3D高斯表示转化为显式曲线毛发表示。通过四阶段优化:(i) 基于追踪头骨几何约束3D高斯,提前终止光线以抑制次表面噪声;(ii) 在频繁交叉与极端弯曲下鲁棒追踪连续毛发;(iii) 通过物理驱动先验锚定毛发根部,解决根端模糊;(iv) 在光度优化下通过透明度驱动密度控制精修。据我们所知,这是首个从3D高斯表示重建高保真面部毛发丝的方法。重建毛发忠实保留了毛发的方向性与稀疏性特征,可直接用于下游生产任务,如面部动画、物理仿真、几何修饰与转移、外观编辑及基于物理的渲染。

原文摘要 · Abstract (English)

Facial hair is a defining trait of personal identity, yet remains a critical bottleneck for digital avatars. Recent volumetric methods achieve photorealism but bake hair into the underlying face geometry, preventing editability and failing to resolve sparse, strand-like structures. Meanwhile, scalp-hair reconstruction methods target dense hair volumes and do not transfer to the sparse, spatially-varying nature of facial hair. We present a pipeline that automatically reconstructs facial hair -- beard, mustache, lashes, and brows -- from multi-view images, converting an unstructured 3D Gaussian representation into an explicit curve-based strand representation. We resolve geometric ambiguities in four stages: (i) optimizing 3D Gaussians constrained by tracked head geometry to enforce early ray termination and suppress sub-surface noise; (ii) tracing continuous strands robust to frequent crossings and extreme curvature; (iii) grounding strands to the surface and resolving root-tip ambiguity via a physically-motivated prior; and (iv) refining the reconstruction through opacity-driven density control under photometric optimization. To our knowledge, this is the first method to reconstruct high-fidelity facial hair strands from a 3D Gaussian representation. The recovered strands faithfully preserve the orientation and sparsity patterns characteristic of facial hair, and yield assets immediately suitable for downstream production tasks, including facial animation and physical simulation, geometric grooming and transfer, appearance editing, and physics-based rendering.

面部毛发3D高斯可编辑建模数字人

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