改进足球动作检测模型,提升球员与动作匹配精度。
SoccerNet 2026 Player-Centric Ball-Action Spotting:Retraining and Post-Processing Extensions to the FOOTPASS Baselines
- 用梯度检查点实现单卡全模型微调,节省显存
- 融合图网络与时空模型,结合战术与视觉特征
- 针对传球与抢断数据不平衡问题优化权重
我们为SoccerNet 2026球员中心球动作用检测挑战设计了系统,需在8类广播足球动作中预测谁在何时执行何种动作。基于三个FOOTPASS基线(TAAD、TAAD+GNN、TAAD+DST),提出四项改进:(1) 梯度检查点技术,支持单GPU全骨干网络微调;(2) 将GNN输出的逻辑值融合进DST编码器,结合图结构战术上下文与球员视觉特征;(3) 采用平方根频率加权策略,缓解训练数据中传球与抢断213:1的严重不平衡;(4) 后处理流水线包括每类逻辑门控、时序帧修正、球衣重分配及双模型集成。最终系统在测试集上达到0.548宏平均F1,挑战集上0.446(服务器评估)。
原文摘要 · Abstract (English)
We describe our system for the SoccerNet 2026 Player-Centric Ball-Action Spotting Challenge, which requires predicting who performs which action and when, across eight classes in broadcast soccer. Building on the three FOOTPASS baselines [1] (TAAD, TAAD+GNN, and TAAD+DST), we contribute four extensions: (1) gradient check pointing to enable full-backbone fine-tuning on a single GPU; (2) fusion of GNN logits into the DST encoder, combining graph-based tactical context with per-player visual features; (3) square-root frequency class weighting to address the 213:1 pass-to-tackle imbalance in the training data; and (4) a post processing pipeline comprising per-class logit gating, temporal frame refinement, jersey re-assignment, and a two-model ensemble. Our system achieves 0.548 Macro F1 on the test set and 0.446 on the challenge set (server evaluation).
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