设计新型内容市场,解决AI训练与创作者激励的矛盾
Market Design for AI: Beyond the Copyright Binary
- 用动态博弈模型分析版权制度对创作激励的影响
- 发现原创性越高越受压制,导致内容同质化加剧
- 提出中介协调+补贴机制,兼顾创新与模型性能
如何设计人类生成内容用于训练AI模型的市场,既能推动技术进步,又能维持高质量内容创作的个体激励?现有方案分为两种极端:基于合理使用的“自由获取”模式,和强知识产权保护模式。我们证明两者均失效:前者不补偿创作者,后者在静态斯塔克尔伯格博弈中削弱创作激励,尤其对创新者造成“原创性惩罚”。扩展至动态模型后,发现另一市场失灵:优质AI模型促使人类更依赖其辅助创作,导致内容趋同并反向输入训练数据,恶化模型性能——即“精准诅咒”。为此,我们提出由数据中介集体谈判并补贴创新贡献的市场设计方案,可恢复效率。
原文摘要 · Abstract (English)
How can we design a market of human-generated content for use in training AI models that both enables technological progress and preserves individual incentives for high-quality content creation? Existing approaches take polar positions: a "free-for-all" model based on fair use and a "strong intellectual property rights" model. We show that both fail: Free-for-all does not compensate creators, and---by modeling as a static Stackelberg game---strong intellectual property rights also underpower creative incentives. We find this especially true for more innovative creators, a phenomenon we term the "originality penalty." Extending this insight to a dynamic model, we find another market failure undermining AI model performance, even for an initially good model: Such a model induces greater reliance by humans on AI-assisted creation, resulting in homogenized content feeding back into training, which degrades the model performance---a "curse of precision." We further propose a market design with a data intermediary negotiating collectively with the AI firm and subsidizing innovative contributions, thus restoring efficiency.
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