arXiv:2606.12260econ.THcs.AI2026-06

设计新型内容市场,解决AI训练与创作者激励的矛盾

Market Design for AI: Beyond the Copyright Binary

  • 用动态博弈模型分析版权制度对创作激励的影响
  • 发现原创性越高越受压制,导致内容同质化加剧
  • 提出中介协调+补贴机制,兼顾创新与模型性能

如何设计人类生成内容用于训练AI模型的市场,既能推动技术进步,又能维持高质量内容创作的个体激励?现有方案分为两种极端:基于合理使用的“自由获取”模式,和强知识产权保护模式。我们证明两者均失效:前者不补偿创作者,后者在静态斯塔克尔伯格博弈中削弱创作激励,尤其对创新者造成“原创性惩罚”。扩展至动态模型后,发现另一市场失灵:优质AI模型促使人类更依赖其辅助创作,导致内容趋同并反向输入训练数据,恶化模型性能——即“精准诅咒”。为此,我们提出由数据中介集体谈判并补贴创新贡献的市场设计方案,可恢复效率。

原文摘要 · Abstract (English)

How can we design a market of human-generated content for use in training AI models that both enables technological progress and preserves individual incentives for high-quality content creation? Existing approaches take polar positions: a "free-for-all" model based on fair use and a "strong intellectual property rights" model. We show that both fail: Free-for-all does not compensate creators, and---by modeling as a static Stackelberg game---strong intellectual property rights also underpower creative incentives. We find this especially true for more innovative creators, a phenomenon we term the "originality penalty." Extending this insight to a dynamic model, we find another market failure undermining AI model performance, even for an initially good model: Such a model induces greater reliance by humans on AI-assisted creation, resulting in homogenized content feeding back into training, which degrades the model performance---a "curse of precision." We further propose a market design with a data intermediary negotiating collectively with the AI firm and subsidizing innovative contributions, thus restoring efficiency.

市场设计版权AI训练激励机制

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。