arXiv:2606.12579cs.RO2026-06被引 1

用GPU加速机器人在复杂环境中的实时避障运动规划。

G-MAPP: GPU-accelerated Multi-Agent Planning and Perception for Reactive Motion Generation

论文配图:G-MAPP: GPU-accelerated Multi-Agent Planning and Perception for Reactive Motion Generation
图 1 · 摘自论文原文
  • 基于GPU加速世界建模与向量场规划,实现并行状态探索。
  • 相比CPU版本提速5倍,动态场景下避障成功率高。
  • 适合需要实时响应的机械臂等移动机器人系统。

在非结构化环境中实现反应式运动生成仍是机器人领域的开放挑战。由于无碰撞运动生成的计算复杂性,现有方法要么仅适用于静态场景的全局轨迹规划,要么依赖对环境的保守假设。本文指出主要瓶颈在于高保真环境下的规划运行时性能需求,以及感知与规划模块间的时序耦合。为此,我们提出一种框架,通过使用GPU加速世界建模和基于向量场的规划,既不牺牲运行时性能也不降低环境表示精度。该方法实现了准全局轨迹规划的快速并行状态探索,并在配备现成深度传感器的动态杂乱环境中,实现了感知-动作环路的紧密实时耦合。我们定量评估了规划器在CPU与GPU版本间的计算时间与成功率差异,并通过7自由度Franka Emika机器人的真实世界实验进行定性验证。结果表明,基于GPU的框架相较CPU版本最高提速5倍,并在简单与复杂物理场景中均成功避障。

原文摘要 · Abstract (English)

Reactive motion generation in unstructured environments remains an open challenge in robotics. Due to the computational complexity of collision-free motion generation, existing methods either generate global trajectories for static scenarios, or employ models that make conservative assumptions about the environment. This paper identifies the primary bottleneck as the runtime performance demand of planning on high-fidelity environments, and the temporal integration between the perception and planning modules. Therefore, we propose a framework that does not compromise on runtime performance and world representations for perception and planning by accelerating world modeling and vector-field based planning using the GPU. This allows us to achieve faster parallel state exploration for quasi-global trajectory planning, and tighter coupling of the perception-action loop in real-time for dynamic cluttered environments with off-the-shelf depth sensors. We quantitatively evaluate the computation-time and success rate differences for the CPU and GPU versions of our planner, and perform qualitative evaluations of our coupled framework using real-world experiments on a 7-DoF Franka Emika robot. Experimental results demonstrate that our GPU-based framework achieves up to a 5x speedup over the CPU version and successfully avoids collisions across both trivial and challenging physical world scenarios.

机器人避障GPU加速实时规划

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