arXiv:2606.12852cs.AI2026-06

让AI在Minecraft中更智能地规划长期任务,自动调整策略应对突发机会。

WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning

论文配图:WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning
图 1 · 摘自论文原文
  • 用因果事件图增强记忆,让低层控制更懂任务关联
  • 在复杂任务中成功率提升42%,决策效率显著改善
  • 适合研究长程决策、智能体规划的学者与开发者

通过引入大语言模型的分层架构,当前在Minecraft等环境中的通用具身智能体取得了快速进展。然而,由于底层控制器频繁失败,性能常受限制。我们指出,问题不仅在于缺乏情景记忆,更在于‘何处-何时’记忆与‘为何-如何’推理的脱节。为此,我们提出WISE(Which-Why Informed Semantic Explorer)框架,其底层控制器配备因果事件图,将观察结果与任务相关性显式关联,增强情景记忆。相比MrSteve等依赖特征相似性的检索方式,WISE在视角变化下仍能稳健回忆,并支持基于因果推理的任务动态重排。在此基础上,我们设计了机会型任务调度器,当检测到因果相关的机遇时可动态重优先级。此外,引入多尺度渐进探索策略,提供更全面的空间感知以支撑下游推理。实验表明,WISE在长周期稀疏任务中显著提升任务成功率与效率,尤其在需要自适应决策的场景中表现突出。

原文摘要 · Abstract (English)

Rapid advances have been made in developing general-purpose embodied agent in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. Despite their promise, low-level controllers often become performance bottlenecks due to repeated execution failures. We argue that a key limitation is not only the lack of episodic memory, but also the decoupling of \textit{what-where-when} memory from \textit{which-why} reasoning. To address this, we propose \textbf{WISE} (Which-Why Informed Semantic Explorer), a long-horizon agent framework with an enhanced low-level controller equipped with a Causal Event Graph that augments episodic memory with explicit causal structure linking observations to task relevance. Unlike prior work such as MrSteve, which relies on feature similarity for retrieval, WISE enables robust recall under viewpoint changes and supports opportunistic task reordering through causal reasoning. Building on this memory, we propose an Opportunistic Task Scheduler that dynamically re-prioritizes subtasks when causally relevant opportunities are detected. We further equip WISE with a multi-scale progressive exploration strategy to provide spatially comprehensive observations for downstream reasoning. Experiments show that WISE largely improves task success and efficiency on long-horizon sparse tasks, particularly in settings requiring adaptive decision-making.

智能体规划因果推理Minecraft

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