arXiv:2606.14695cs.LGcs.CL2026-06

为角色扮演设计轻量模型,剪枝不丢表现

Persona-Pruner: Sculpting Lightweight Models for Role-Playing

论文配图:Persona-Pruner: Sculpting Lightweight Models for Role-Playing
图 1 · 摘自论文原文
  • 从单个角色描述中提取专属子网络,实现精准剪枝
  • 在RoleBench上性能损失比最强基线低93.8%
  • 适合需要大量角色并行的对话系统场景

语言模型在角色扮演聊天机器人中表现出色,能提供一致且风格化的交互。但在真实应用(如多个非玩家角色同时互动的生态系统)中,全规模通用模型带来巨大计算开销。本文质疑为单一角色配置完整模型的必要性,提出角色身份仅需模型部分能力。发现简单剪枝会严重损害特定角色表现,因无法区分冗余知识与核心角色特征。为此提出Persona-Pruner框架,通过角色描述提取专属子网络,构建轻量角色模型。实验显示,该方法显著优于现有主流剪枝技术,在RoleBench的LLM-as-a-judge评分上,性能下降相比最强基线减少93.8%,同时保留通用语言模型能力。代码已开源。

原文摘要 · Abstract (English)

Language Models (LMs) have shown remarkable potential as role-playing chatbots, delivering consistent, stylized interactions when given a specification of a character or user persona. However, applying these capabilities to real-world applications (e.g., ecosystems with numerous NPCs interacting simultaneously) exposes a critical inefficiency due to the excessive computational cost. In this paper, we question the necessity of dedicating a full, generalist model to a single persona, hypothesizing that a specific character identity relies on only a fraction of the model's total capacity. We observe that naively pruning LMs often severely degrades the role-playing performance for a specific persona; it does not distinguish between redundant knowledge and essential character traits. We propose Persona-Pruner, a framework that sculpts a lightweight role-playing model by isolating persona-specific sub-networks from a single description. Our experiments consistently show that Persona-Pruner preserves role-playing performance substantially more effectively than existing state-of-the-art LLM pruning techniques, reducing the performance drop from the dense model by up to 93.8% over the strongest baseline on RoleBench in LLM-as-a-judge score, while still maintaining general LLM capabilities. Code is available at https://github.com/jsu-kim/Persona-Pruner.

角色扮演模型剪枝轻量化

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