arXiv:2606.17861cs.CL2026-06被引 3

评测智能体在真实游戏引擎中端到端生成可玩游戏的能力。

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

论文配图:GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
图 1 · 摘自论文原文
  • 构建交互式评估框架,通过回放演示与评分标准判断游戏可玩性。
  • 在140个Godot任务上测试,最强模型仅达41.46%成功率。
  • 适合关注智能体编程、游戏生成与评估方法的研究者。

游戏生成是代码智能体的新兴应用,要求模型将自然语言描述转化为可交互的完整游戏系统。与传统编码任务不同,游戏生成需在游戏引擎内完成,涉及脚本、场景、资源、渲染及运行时交互的协同。本文将端到端游戏生成定义为:在目标环境中通过玩家-游戏互动可观测地实现指定功能的完整游戏产物。评估需满足三个条件:引擎锚定、产物完整性和交互验证。提出基于交互的评估框架,通过回放演示和评分引导的多模态判断评估可执行游戏。构建GameCraft-Bench基准,包含15类游戏中的140个Godot任务。对前沿代码智能体的评估显示,端到端游戏生成仍极具挑战:最强模型仅达41.46%,多数低于40%。分析表明,虽能实现可识别机制,但普遍缺乏足够内容、功能性视觉反馈与连贯呈现。

原文摘要 · Abstract (English)

Game generation is an emerging application of coding agents, requiring models to transform natural-language specifications into playable interactive systems. Unlike traditional coding tasks, game generation takes place within a game engine, where scripts, scenes, assets, rendering, and runtime interactions must jointly produce coherent gameplay. We formalize end-to-end game generation as the problem of producing a complete game artifact that realizes a specification through observable player-game interaction in a target environment. We argue that evaluating this setting requires three desiderata: Engine Grounding, Artifact Completeness, and Interactive Verification. We propose an interaction-grounded evaluation framework that assesses executable gameplay through replayed demonstrations and rubric-guided multimodal judging. We instantiate this framework as GameCraft-Bench, a benchmark comprising 140 Godot tasks across 15 game families. Evaluations of frontier coding agents show that end-to-end game generation remains highly challenging: the strongest agent achieves only 41.46%, and most agents score below 40%. Further analysis reveals that while agents often implement recognizable mechanics, they struggle to deliver complete games with sufficient content, functional visual feedback, and coherent presentation. See https://tongxuluo.github.io/gamecraft-bench-website for demos, code, and data.

游戏生成代码智能体评估基准端到端

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