用强化学习让游戏角色更智能真实,提升玩家沉浸感。
Augmenting Game AI with Deep Reinforcement Learning

- 设计适配游戏开发的强化学习训练框架,解决传统AI僵化问题。
- 实测多款游戏中的RL增强角色表现更自然、反应更灵活。
- 揭示部署难点,为游戏AI智能化提供可落地的研究方向。
视频游戏的沉浸感不仅依赖画面、音效和玩法机制,更与游戏中角色的表现密切相关。当前手写规则系统难以实现复杂行为,导致游戏角色缺乏真实感,易引发玩家挫败与出戏。机器学习为创造更可信、有情感共鸣的游戏角色带来可能,尤其是通过与游戏环境互动或分析玩家数据来学习类人行为。本文提出一个面向游戏AI的强化学习训练框架,兼顾实际开发需求。我们展示了多个使用强化学习增强角色的案例,并探讨了在现代游戏中部署面向玩家的AI智能体的技术细节。同时识别出当前关键瓶颈与挑战,指明未来研究方向,以推动机器学习在游戏行业的规模化应用。
原文摘要 · Abstract (English)
Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters. Producing believable characters, or game AI, remains a significant challenge as behavioral complexity is hard to capture with hand-coded systems. Game AI is a source of immersion and engagement; however, the limitations stemming from the challenges of creating game AI often lead to frustration and the breaking of the illusion of realism within the game. The introduction of machine learning models opens the door to creating more believable, authentic, and relatable characters in games. The promise is that they either learn from interacting with the game, or from player data, to develop true human-like behavior. In this paper, we envision more applications of reinforcement learning for game AI in the future. For this to materialize, current research limitations are prohibitive to broad deployment across game genres. Therefore, we propose a framework for training reinforcement learning models with a set of requirements in mind that are suited towards game AI and game development. We present examples of games with reinforcement learning-augmented game AI and describe the practicalities of deploying player-facing machine learning agents in modern games. Furthermore, we identify bottlenecks and hard problems in these areas, which we believe offer promising research directions to accelerate the adoption of machine learning in game AI for the video game industry.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。