arXiv:2606.20856cs.CVcs.GR2026-06

用随机距离过程提升三维表面重建的精度与不确定性估计

Stochastic Signed Distance Processes

  • 将表面渲染建模为射线首次相遇时间的随机过程,实现概率化渲染
  • 在DTU和MobileBrick数据集上优于基线方法,同时提供更准确的不确定性量化
  • 框架统一了现有方法如NeuS,适合需要可信几何重建的研究者

多视角表面重建是计算机视觉的核心问题。主流方法将表面隐式表示为有符号距离场(SDF),基于渲染像素颜色与观测颜色之间的光度损失进行优化。这类方法通常采用SDF体积渲染,对射线上的不连续可见性进行可微分近似,从而减少对轮廓监督的依赖。本文将SDF体积渲染重新构造成概率表面渲染,其中每个像素颜色被建模为由随机首次射线-表面交点诱导的混合分布。为此,我们提出随机有符号距离过程(SSDP),将每条射线上的SDF建模为随机过程,从而导出每条射线的首次通过时间分布。我们基于贝叶斯滤波推导了每个采样区间的首次通过概率,并提出了适用于并行渲染的实用近似方法。进一步证明,现有的基于SDF的体积渲染方法NeuS是本公式的特例。在DTU和MobileBrick数据集上的实验表明,该方法在表面重建和不确定性量化方面均优于基线方法,验证了首次通过建模的有效性。代码已开源:https://github.com/skmhrk1209/SSDP。

原文摘要 · Abstract (English)

Multi-view surface reconstruction is a core problem in computer vision. One prominent line of work represents the surface implicitly as a signed distance field (SDF), optimizing it based on the photometric loss between rendered and observed pixel colors. These approaches typically employ SDF-based volume rendering to obtain a differentiable relaxation of discontinuous visibility along rays, thereby reducing reliance on silhouette supervision. In this paper, we reformulate SDF-based volume rendering as probabilistic surface rendering, where each pixel color is modeled as a mixture distribution induced by the random first ray-surface intersection. To this end, we introduce Stochastic Signed Distance Processes (SSDP), which model the SDF along each ray as a stochastic process, inducing a first-passage-time distribution for each ray. We then derive the first-passage probability for each sampling interval based on Bayesian filtering, together with its practical approximation for parallel rendering. We further show that NeuS, an existing SDF-based volume rendering method, arises as a special case of our formulation. Experiments on the DTU and MobileBrick datasets demonstrate that our method outperforms baselines in both surface reconstruction and uncertainty quantification, supporting the effectiveness of our first-passage formulation. Our code is available at https://github.com/skmhrk1209/SSDP.

三维重建概率渲染深度学习

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