让3D虚拟人像实现真实物理交互与形变
PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling

- 分离运动速度与形变梯度,提升物理交互稳定性
- 支持人体-物体和人与人之间的自然互动行为
- 适合需要真实物理响应的虚拟角色应用
3D人类虚拟人像在姿态驱动模型下已展现出出色的视觉保真度,但仍缺乏与其他虚拟人或环境进行物理交互的能力。尽管近期研究尝试将物理特性融入3D虚拟人,但其形变仍受限,导致交互行为僵硬。为此,我们提出PIAvatar框架,实现虚拟人-虚拟人及虚拟人-环境间的物理感知交互,并支持非刚性人体模拟。核心思路是将运动速度与形变梯度解耦:外部力作用时,运动速度产生的应力会阻碍达成目标姿态。为此,我们在虚拟人中集成骨骼框架,可在非刚性物理交互中实时闭式估算姿态并跟踪。方法基于传统物质点法(Material Point Method)实现,确保物理一致性动力学。我们在人体-物体与人体-人体交互场景中评估,验证了其在多种交互设置下的有效性。
原文摘要 · Abstract (English)
3D human avatars have shown impressive visual fidelity driven by pose-conditioned models, yet they still lack the physical ability required for interactions with each other and environments. Although recent studies have made various attempts to incorporate physical characteristics into 3D avatars, they only exhibit limited physical deformations, often leading to constrained interaction behaviors. To resolve this issue, we present PIAvatar, a framework to simultaneously enable physically aware interactions between avatar-avatar and avatar-environment, and a non-rigid deformable human body simulation. In this work, our key insight is to decouple kinematic velocity from deformation gradient. When external forces act on avatars, the kinematic velocity induces stress which hinders the avatar's ability to achieve a desired pose. In addition, we integrate a skeletal framework within the avatar. It allows estimating its poses and real-time tracking in a closed form, even during non-rigid physical interactions. Our approach is implemented within a conventional Material Point Method framework to ensure physically consistent dynamics. We lastly evaluate the method on both human-object and human-human interaction scenarios to assess its behavior under diverse interaction settings.
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