用真实数据生成的策略约束仿真强化学习,让机器人在不碰实物的情况下大幅提升操作成功率。
Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience

- 用流形引导限制仿真中的动作空间,确保策略改进可迁移至真实机器人
- 在8个任务中成功率达89.9%,比最优基线提升30.4个百分点,且更少步数完成
- 无需行为克隆或重训练,只需稀疏奖励即可实现高效、安全的策略优化
基于真实世界数据训练的机器人策略常存在精度低、速度慢、抗扰动能力差的问题。利用强化学习(RL)改进这些策略虽具吸引力,但通常需昂贵的真实世界训练。在仿真中进行策略改进成本更低,但不受限的仿真强化学习会利用接触与动力学差异,导致无法迁移到硬件的危险行为。常规正则化又可能因过度约束不完美的初始策略而限制改进。本文提出支持约束离域强化(SCORE),一种真实-仿真-真实框架,通过流形引导将仿真中的强化学习限制在预训练生成策略的动作支持集内。该方法确保行为可迁移并最大化策略改进。使用SCORE仅需稀疏奖励,无需行为克隆,且不修改基础策略。在8个复杂多指操作任务中,成功率从37.8%提升至89.9%,优于最佳基线59.5%,且完成任务所需步数减少36.8%。实验证明,当优化被合理约束时,仿真可显著提升真实世界策略性能,为真实-仿真-真实策略改进提供新范式。视频与代码见https://weirdlabuw.github.io/score/。
原文摘要 · Abstract (English)
Robots trained on real world data tend to be imprecise, slow, and brittle to perturbations. Improving these policies with reinforcement learning (RL) is an appealing alternative, but this process often requires expensive training in the real world. Performing policy improvement in simulation instead provides a far cheaper alternative, but unconstrained RL in simulation can exploit contact and dynamics mismatches, resulting in unsafe behaviors that do not transfer to hardware. Common forms of regularization can furthermore limit improvement by overconstraining to an imperfect behavior prior. In this work, we propose Support-Constrained Off-Domain REinforcement (SCORE), a real-to-sim-to-real framework that constrains RL in simulation to the support of a generative policy pretrained on real data. We instantiate this constraint through flow steering, restricting SCORE to actions the base policy can already produce, which ensures transferable behaviors while maximizing policy improvement. Improving a policy with SCORE requires minimal effort: it learns from sparse rewards, avoids distillation, and leaves the base policy untouched. Across eight real-world dexterous multi-fingered robotic manipulation tasks, SCORE improves average success rate from 37.8% to 89.9%, compared to 59.5% for the best baseline, and reaches success in 36.8% fewer steps than the base policy. Ultimately, through extensive experiments and ablations, we show that simulation can substantially improve real-world manipulation policies when policy optimization is appropriately constrained, introducing a new paradigm for real-to-sim-to-real policy improvement. Videos and code are available at https://weirdlabuw.github.io/score/.
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