arXiv:2606.29179eess.IVcs.AR2026-06

用普通显卡实现8K高清点云视频实时编码

Performance Analysis of Hardware-Accelerated 10-Bit 4:2:2 Encoding with Split-Frame Encoding for High-Fidelity V-PCC Streaming

  • 采用四路分帧编码提升处理效率
  • 达到122帧/秒,满足高密度点云实时需求
  • 在商用显卡上实现高效点云流媒体

基于视频的点云压缩(V-PCC)通过将3D几何与纹理投影到2D视频帧中来编码体数据。为避免重建时的空间失真和色彩溢出,需采用10位色深与4:2:2色度抽样,而非标准的8位4:2:0格式。高密度动态点云采集要求极高编码参数,如8K分辨率、最高120帧/秒。历史上,旧版GPU硬件编码器缺乏4:2:2支持,导致实时V-PCC仅能依赖定制专用集成电路(ASIC)。然而,NVIDIA Blackwell GPU架构引入了支持10位4:2:2的片上硬件编码器,使该任务可迁移至通用硬件。本文以配备四路并行片上编码器的商用Blackwell GPU为测试平台,评估了8K 10-bit 4:2:2 HEVC在不同分帧编码(SFE)配置下的吞吐量、率失真(RD)性能与功耗。结果表明,4路SFE实现122帧/秒的编码吞吐量,成功满足高密度V-PCC严格的实时性要求。尽管无法跨切片利用空间冗余,导致最大5%的BD-Rate损失,但测得的吞吐量与能效表现证明通用商业显卡已成为实时体视频流媒体的可行基准。

原文摘要 · Abstract (English)

Video-based Point Cloud Compression (V-PCC) encodes volumetric data by projecting 3D geometry and texture onto 2D video frames. To prevent spatial distortion and color bleeding during 3D reconstruction, this process requires 10-bit color depth and 4:2:2 chroma subsampling, rather than the standard 8-bit 4:2:0 format. Additionally, capturing high-density dynamic point clouds requires demanding encoding parameters, such as 8K resolution at framerates up to 120 fps. Historically, the lack of 4:2:2 chroma support in older GPU hardware encoders restricted real-time V-PCC to custom Application-Specific Integrated Circuits (ASICs). However, the recent introduction of NVIDIA's Blackwell GPU architecture, featuring on-chip hardware encoders with 10-bit 4:2:2 support, presents an opportunity to shift this workload to general-purpose hardware. This paper investigates the feasibility of such an approach. Using a commercially available Blackwell GPU equipped with four parallel on-die hardware encoders as a testbed, we evaluate the throughput, rate-distortion (RD) performance, and power consumption of 8K 10-bit 4:2:2 HEVC across various Split-Frame Encoding (SFE) configurations. Our results demonstrate that 4-way SFE achieves an encoding throughput of 122 fps, successfully meeting the strict real-time constraints of high-density V-PCC. Although the inability to exploit spatial redundancies across slice boundaries results in a BD-Rate penalty of up to 5%, the measured throughput and power efficiency establish standard, commercial off-the-shelf GPUs as a highly viable baseline for real-time volumetric video streaming.

点云压缩视频编码实时传输硬件加速

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