arXiv:2606.29976cs.CV2026-06

用光流切片法高效重建单目视频中的动态3D场景

Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting

论文配图:Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting
图 1 · 摘自论文原文
  • 通过时变均值与协方差扩展4D体积,建模复杂动态
  • 利用速度场生成光流,实现端到端动态监督,训练更快
  • 适合需要高速渲染的动态场景重建任务

从单目视频中重建动态3D场景面临场景复杂性和时间动态性的挑战。随着3D高斯点阵在新视角合成中的进展,现有方法将3D高斯扩展至4D域,通过变形场、轨迹或时空4D体积来建模场景元素的形变。然而,这些方法存在训练时间长、渲染速度慢或每帧重建4D体积内存消耗高的问题,未能充分利用密集动态信息。为此,我们提出Flow Splatting,通过构建速度场并利用传统点阵技术从速度场中渲染光流,以监督单目视频中的动态学习过程。具体而言,我们将4D体积扩展为时变均值和协方差,自然地构建并近似速度场。在传统体渲染支持颜色场渲染的基础上,我们扩展渲染策略,考虑相机运动影响,对速度场进行点阵渲染。我们在多个基准上进行了实验,结果表明,相比当前最优方法,我们的模型在更少时间内实现更高图像质量与更快渲染速度。

原文摘要 · Abstract (English)

Reconstructing dynamic 3D scenes from monocular videos is challenging due to scene complexity and temporal dynamics. With the advancement of 3D Gaussian Splatting in novel view synthesis, existing methods extend 3D Gaussians to 4D domain with deformation fields, trajectories or spatiotemporal 4D volumes to model scene element deformation. However, these methods suffer from long training time, low rendering speed or high memory consumption for per-frame reconstruction of 4D volumes, without fully exploiting dense dynamic information. To address this issue, we propose Flow Splatting, which constructs the velocity field and enables the conventional splatting technique to render optical flow from the velocity field to supervise dynamics learning process from monocular videos. Specifically, we extend 4D volumes with time varying means and covariance to represent complex dynamics. Then, we construct and approximate the velocity field naturally based on this representations. While conventional volume rendering techniques support to render color fields, we extend the volume rendering strategy to splat the velocity field by considering the influence of camera motions. We conduct experiments on various benchmarks to demonstrate the efficiency and effectiveness of our method. Compared to the state-of-the-art methods, our model achieves better image quality with less time consumption and higher rendering speed.

4D重建光流高斯点阵动态场景

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