arXiv:2606.30436cs.CV2026-06

让单目3D高斯地图在千米级户外场景中稳定高效运行

Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes

论文配图:Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes
图 1 · 摘自论文原文
  • 动态切换三种跟踪模式应对几何退化,防止轨迹漂移
  • 单卡运行超1万帧长序列,实现千米级地图构建
  • 适合需要大范围精准三维重建的自动驾驶研究者

将单目3D高斯溅射(3DGS)SLAM扩展至千米级户外环境面临两大挑战:长期位姿跟踪易失效、大规模建图内存开销过大。本文提出KiloGS-SLAM系统,通过运动自适应混合跟踪模块与生命周期管理的高斯映射策略协同解决。前者采用条件触发的三级求解流程,动态切换基础矩阵与PnP模型应对几何退化,并在严重漂移时调用基础模型恢复轨迹;后者结合概率初始化、分块多视角稠密化与剔除策略,在减少冗余的同时保留高频细节。大量实验表明,该方法在三个复杂户外数据集上达到领先精度与渲染质量,可在单张GPU上成功处理超过10,000帧序列。

原文摘要 · Abstract (English)

Scaling monocular 3D Gaussian Splatting (3DGS) SLAM to kilometer-level outdoor environments poses two tightly coupled challenges: fragile long-term pose tracking and excessive memory overhead during large-scale mapping. In this paper, we propose KiloGS-SLAM, a highly efficient and robust monocular 3DGS-SLAM system that jointly addresses both bottlenecks. Since high-fidelity scene reconstruction fundamentally relies on drift-free camera poses, we first introduce a motion-adaptive hybrid tracking module. This module features a condition-triggered three-tier solving pipeline. It dynamically switches between Essential matrix and PnP models to handle geometric degeneracies. An on-demand foundation model can also be activated to rescue the trajectory from catastrophic drift. To ensure the system can sustain these long trajectories without memory exhaustion, we subsequently design a lifecycle-managed Gaussian mapping strategy. By integrating probabilistic initialization with chunk-based multi-view densification and pruning, this full-pipeline optimization effectively reduces primitive redundancy while preserving high-frequency details. Together, the robust tracking guarantees the geometric foundation required for accurate mapping, while the memory-efficient lifecycle-managed mapping enables large-scale operation. Extensive experiments across three challenging outdoor datasets demonstrate that our approach achieves state-of-the-art tracking accuracy and rendering quality, successfully scaling to sequences of over 10,000 frames on a single GPU.

3D重建SLAM高斯溅射大尺度

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