arXiv:2607.00527cs.AI2026-07综述

定义游戏是否真正依赖AI生成,提出可落地的设计框架。

AI Native Games: A Survey and Roadmap

论文配图:AI Native Games: A Survey and Roadmap
图 1 · 摘自论文原文
  • 以'若移除AI则玩法崩溃'为标准区分AI原生与增强游戏
  • 分析53款作品,发现语言类叙事占主导,多智能体等方向薄弱
  • 强调设计需构建语义开放下的稳定机制,如规则、反馈与节奏

生成式AI使游戏能在运行时动态生成对话、任务、角色、图像和世界。但仅靠生成不足以构成AI原生游戏,也不保证可玩性。本文通过反事实标准定义:若移除或简单替换生成AI,核心玩法将瓦解或本质改变,则为AI原生游戏。据此筛选出53个公开的AI原生游戏及原型。提出双轴分类法(G/N):G轴表示玩家面对的游戏类型,N轴表示使生成AI不可或缺的核心机制。研究发现,当前作品集中于语言驱动设计,特别是叙事冒险、认知互动和生成叙事;而语义裁决、多智能体模拟、生成建造及关系陪伴等类别仍较稀少。核心挑战在于将语义开放转化为稳定的游戏机制。成功依赖于机械不变量——目标、规则、状态、反馈、节奏与玩家自主性,使开放式生成输出具有可解释性和意义。最后提出可控生成、AI作为机制设计、多模态与多智能体系统、推理经济、评估、安全与监管等路线图。

原文摘要 · Abstract (English)

Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime. Yet generation alone does not make a game AI-native, nor does it guarantee playability. This paper defines AI-native games by whether runtime generative AI is constitutive of the core loop: if the AI component were removed or trivially replaced, the central form of play would collapse or become fundamentally different. This counterfactual criterion separates AI-native games from AI-augmented games and adjacent boundary artifacts. Using this definition, we screen candidate artifacts and analyze 53 publicly available AI-native games and prototypes. We introduce a dual-axis G/N taxonomy: the G-axis captures player-facing game type, while the N-axis captures the dominant AI mechanic that makes generative AI indispensable to play. The corpus is concentrated around language-forward designs, especially narrative adventure, epistemic interaction, and generative narrative, while categories such as semantic adjudication, multi-agent simulation, generative construction, and relationship/companion play remain less represented. We argue that the central design problem is organizing semantic openness into stable gameplay. AI-native design depends on mechanical invariants: goals, rules, state, feedback, pacing, and player agency that make open-ended AI outputs interpretable and consequential. We conclude with a roadmap for controllable generation, AI-as-mechanic design, multimodal and multi-agent systems, inference economics, evaluation, safety, and regulation.

AI游戏生成式AI游戏设计交互系统

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