arXiv:2607.00627cs.AI2026-07被引 2

用迷宫测试大模型对世界状态的长期记忆与推理能力

AGI Maze as a Benchmark Framework for World-Modeling Agents

  • 设计轻量级网格迷宫框架,模拟部分可观测、有状态的世界
  • 基础LLM在简单迷宫中无法内化地图信息,表现远低于人类
  • 引入消息历史作为工作内存,仍难以可靠解谜

大型语言模型(LLMs)是强大的模式补全系统,但其默认的静态上下文下一词预测模式,无法可靠生成对外部世界的持久、可操作的表征。许多看似“推理”的文本任务,在环境部分可观测、具有状态且需记忆和对隐藏状态进行结构化假设时会显著变难。AGI Maze 是一个轻量级框架,可在无需高维感官输入的情况下构建此类环境,提供一系列基于网格的迷宫任务,具备清晰的 API 与多种难度等级。目标是创建要求智能体学习并使用世界状态表征的基准,而非仅依赖提供的观测推断局部规则。我们对若干基础 LLM 在简单迷宫上的初步评估显示,它们在推理时无法内部表征迷宫。我们还引入一个基线代理,允许利用消息历史作为运行时的工作记忆,以构建观测描述。尽管性能有所提升,但依然不足以让 LLM 代理在远超人类所需步数预算下可靠解决小型迷宫。

原文摘要 · Abstract (English)

Large language models (LLMs) are powerful pattern-completion systems, but their default operating mode - predicting the next token from a static context - does not reliably produce persistent, manipulable representations of an external world. Many tasks that look like "reasoning" in text become substantially harder once the environment is partially observable, stateful, and requires memory and structured hypotheses about hidden state. AGI Maze is a lightweight framework for building such environments without requiring high-dimensional sensory inputs. It provides a family of grid-based maze tasks with a clean API and multiple difficulty regimes. The goal is to create benchmarks where agents must learn and use world state representations, not just infer a local rule over readily provided observations. We provide an initial evaluation of several vanilla LLMs on simple mazes showing that they fail to represent mazes internally at LLM inference time. We also introduce a baseline agent, which is allowed to use its message history as a working memory to construct descriptions of observations at agentic runtime. Although this can improve performance, it is still insufficient for an LLM agent to reliably solve even small mazes within a step budget that is more than enough for humans.

世界模型推理评估迷宫基准

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