解决多人3D人体网格在镜头切换下的跟踪难题。
Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots

- 利用3D场景先验重建镜头边界帧,统一共享3D空间
- 在镜头切换下保持身份一致性和动作连贯性
- 适用于真实视频中多人复杂交互场景
从野外视频中追踪多人3D人体网格极具挑战,源于复杂互动、频繁遮挡和严重截断。现有方法虽提升鲁棒性,但普遍忽视现实视频中的关键问题:频繁镜头切换。此类视点突变常导致身份丢失与轨迹不连贯。尽管已有研究探索镜头切换下的3D人体网格追踪,但仅限单人场景,难以应对多人同时出现的真实视频。为此,我们提出Multi-THuMBS(多人3D人体网格跨镜头追踪),利用先进3D场景先验重建单个镜头的边界帧,并将其置于统一3D空间中。人体网格在此空间内注册,确保人物身份与运动在镜头切换间保持一致。大量实验表明,本方法在3D人体网格恢复、相机位姿估计和身份追踪上均显著优于当前最优方法,实现高保真运动重建与跨镜头身份一致性。
原文摘要 · Abstract (English)
Tracking multi-person 3D human meshes from in-the-wild videos is a highly challenging problem due to complex interactions, frequent occlusions, and severe truncation inherent in unconstrained environments. While recent approaches have improved robustness against these issues, they largely overlook the critical challenge prevalent in real-world footage: frequent shot changes. These abrupt transitions in camera viewpoints often cause existing methods to lose track of human identities and fail in reconstructing temporally coherent trajectories. Although several recent works have explored 3D human mesh tracking under shot changes, they are still limited to single-person scenarios, making them inadequate for real-world videos where multiple people interact and appear simultaneously. To address this limitation, we propose Multi-THuMBS (Multi-person Tracking of 3D Human Meshes Beyond Video Shots) that leverages a state-of-the-art 3D scene prior to reconstruct the two boundary frames in a single shared 3D space. Human meshes are then registered within the shared 3D space, maintaining per-person identity and motion consistency across shot changes. Extensive experiments demonstrate that our approach yields significant improvements in 3D human mesh recovery, camera pose estimation, and identity tracking, thereby ensuring high-fidelity motion reconstruction with consistent identity preservation across shots compared to previous state-of-the-art methods.
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